Touch Interface Gesture Input for Athletic Performance Tracking

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Solution Overview

Problem

Fitness enthusiasts and athletes lack comprehensive systems to track and analyze their performance metrics during workouts, with existing technologies often providing isolated data that does not account for specific athletic activities or provide personalized feedback.

Innovation Solution

A system that includes sensors such as accelerometers and force sensors to track user performance, compare data to predefined playing styles, and provide real-time feedback and analysis through a graphical user interface, allowing users to monitor and improve their athletic skills.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If sensors and data tracking systems are implemented, then measurement precision of performance metrics is improved, but device complexity increases

Engineering Contradiction:
Improveperformance metrics trackingVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system employs multiple sensors (accelerometers, force sensors, gyroscopes) that serve multiple functions: tracking performance metrics, determining playing style, analyzing movement patterns, and providing real-time feedback. This multi-functionality approach allows comprehensive data collection without requiring separate dedicated devices for each measurement type, thereby improving measurement precision while managing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a processing system that acts as an intermediary between the sensors and the user interface. This intermediary processes raw sensor data, compares it against signature move data, determines playing styles, and generates meaningful feedback. By placing this processing layer between data collection and presentation, the system manages complexity by organizing and filtering information flow.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If personalized feedback and analysis are provided, then adaptability to individual user needs is improved, but loss of information increases due to data processing requirements

Engineering Contradiction:
Improvepersonalized feedbackVSAvoiddata processing overhead
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements real-time feedback by continuously monitoring sensor data, comparing it against signature move data and playing style profiles, and providing immediate performance feedback to the user. This feedback loop allows personalized adaptation during the workout session, adjusting to the user's actual performance rather than relying solely on pre-programmed routines, thereby improving adaptability while managing information processing through focused real-time analysis.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by pre-storing signature move data for multiple athletes and pre-establishing playing style profiles before the user begins exercising. This preliminary preparation allows the real-time system to simply compare incoming sensor data against these pre-processed references, reducing the computational burden during actual use and minimizing information loss during data processing.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If comprehensive performance tracking is implemented, then reliability of athletic analysis is improved, but ease of operation decreases

Engineering Contradiction:
Improveathletic analysis accuracyVSAvoiduser interface complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system extracts and highlights only the most relevant performance information from the comprehensive sensor data, presenting selected key metrics and insights to the user rather than overwhelming them with all available data. By extracting and displaying only the most actionable information (such as playing style identification and key performance comparisons), the system maintains reliable comprehensive analysis in the background while simplifying the user interface for ease of operation.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9381420B2Workout user experience
Publication Date: 2016.07.05 NIKE INC
  • US9381420B2 patent drawing
  • US9381420B2 patent drawing
  • US9381420B2 patent drawing

AI summary

Systems and methods for receiving input data at a touch sensitive display are provided. Athletic training data is displayed to a user. The user performs activities, such as attempting basketball shots. The user then uses a number of fingers to tap or swipe the touch sensitive display to input parameters. A tap with one finger may indicate a made one point shot and a swipe with two fingers may indicate a missed two point shot.