Personalized Gesture Input for Electronic Gaming Machines

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Solution Overview

Problem

Conventional gaming devices employ simple and uninteresting input methods, limiting player interaction and attraction in casino environments, necessitating enhanced human-machine interface solutions to increase engagement and immersion.

Innovation Solution

The implementation of gesture recognition technology, combined with personalized gesture libraries, allows for intuitive and customizable interactions, eliminating the need for traditional buttons and touchscreens, enabling complex multi-step and analog inputs, and integrating with voice recognition and biometric inputs to enhance player and technician interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional simple input devices are used, then device complexity is reduced, but player engagement and interaction quality deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidinput device complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (buttons, touchscreens) with gesture recognition technology that uses optical sensors and image processing to detect player gestures, thereby improving engagement without requiring complex mechanical components

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system introduces a gesture recognition system as an intermediary between the player and the gaming device, using computer vision algorithms to interpret hand gestures and convert them into control signals, enabling natural interaction without direct contact

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If traditional buttons and touchscreens are used, then ease of operation is maintained, but interface clutter increases

Engineering Contradiction:
Improveinterface usabilityVSAvoidinterface area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent extracts the input functionality from physical buttons and touchscreens, removing these components entirely and replacing them with gesture-based controls, thereby eliminating interface clutter while maintaining usability

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system creates a virtual representation of control functions through gesture recognition, where hand gestures serve as proxies for traditional button presses, allowing full functionality without physical interfaces

Inventive Principle:
Principle #26Copying

3Object-affected harmful factors

If gesture recognition is implemented, then player hygiene is improved, but device complexity increases

Engineering Contradiction:
Improveplayer hygieneVSAvoidsystem complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent replaces contact-based input mechanisms with non-contact gesture recognition using optical sensors and computer vision, eliminating the need for players to touch surfaces and thereby improving hygiene without requiring complex mechanical modifications

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The gesture recognition system uses the player's own hand movements as the input mechanism, requiring no additional components beyond sensors that detect natural gestures, thus improving hygiene while keeping the system relatively simple

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250014413A1Enhanced personalized gesture inputs at an electronic gaming machine
Publication Date: 2025.01.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250014413A1 patent drawing
  • US20250014413A1 patent drawing
  • US20250014413A1 patent drawing

AI summary

Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.