Gesture-Based Pictographic Messaging in Virtual Environments

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Solution Overview

Problem

Current virtual environments lack effective means of communication that can transcend language barriers and provide persistent, gesture-based pictographic messaging, as real-time chat has limitations such as requiring audio, limited language support, and lack of persistence.

Innovation Solution

A method that involves receiving user gestures to project rays within a virtual environment, identifying intersection points, classifying them, and rendering curves using these points to facilitate gesture-based communication, allowing users to draw or write persistently and across different perspectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If real-time chat is used for communication in virtual environments, then users can communicate quickly, but it requires audio capability and language fluency which creates barriers

Engineering Contradiction:
Improvecommunication speedVSAvoidlanguage adaptability
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The patent replaces the acoustic communication mechanism (voice-based real-time chat) with a visual-gestural mechanism (hand gestures rendered as pictographs). Users perform hand gestures in the virtual environment, which are captured and rendered as visual pictographic messages that can be understood across language barriers, eliminating the need for audio capability and language fluency while maintaining rapid communication.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If verbal communication is used, then communication is direct, but it cannot persist and requires other users to be immediately present and listening

Engineering Contradiction:
Improvecommunication directnessVSAvoidcommunication persistence
Core Design Contradiction:
Ease of operationVSDuration of action of stationary object

Solution Approach 1:

The patent enables users to pre-leave communicative markers (pictographs) in the virtual environment that persist independently. When a user performs a gesture, the system renders it as a pictograph that remains in the environment, allowing other users to view and understand the message at any time without needing to be present simultaneously. This preliminary creation of persistent visual messages resolves the contradiction between direct communication and persistence.

Inventive Principle:
Principle #10Preliminary action

3Duration of action of stationary object

If icons are placed in the world to augment verbal communication, then communication can persist, but the ways to communicate are limited and abstracted

Engineering Contradiction:
Improvecommunication persistenceVSAvoidcommunication expressiveness
Core Design Contradiction:
Duration of action of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent transforms static, limited icons into dynamic, expressive pictographic representations of hand gestures. Instead of using fixed abstract icons, the system captures the dynamic motion and shape of user hand gestures and renders them as flexible pictographs that can express a wide range of meanings. This dynamic approach to gesture rendering provides both persistence and rich expressiveness, allowing users to communicate complex ideas through varied hand movements that are preserved in the virtual environment.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11804005B2Systems and methods directed to communications in virtual environments
Publication Date: 2023.10.31 OTHERSIDE ENTERTAINMENT INC
  • US11804005B2 patent drawing
  • US11804005B2 patent drawing
  • US11804005B2 patent drawing

AI summary

This application is directed to system and methods that facilitate communications within virtual environments. Types of communications contemplated include non-verbal, pictographic communications. For example, the inventive subject matter can facilitate allowing users to use gesture-based inputs to apply writing to aspects of a virtual environment. When writing is applied to, e.g., a wall within a virtual environment, systems and methods of the inventive subject ensure that writing can be made visible to other users within that virtual environment, thereby facilitating a wide variety of new modes of in-game communications.