Gesture-Controlled Digital Puppet Animation System

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Solution Overview

Problem

Interactive digital storybook applications for children are limited by their simplicity, as they only allow 2-D character movements, failing to incorporate physical gestures made by children, which are essential for creating engaging and dynamic puppet shows.

Innovation Solution

A system that uses hand gestures synchronized with recorded audio to animate digital puppets on a device, employing a camera to capture motion data, a processor to translate this data into digital coordinates, rotation, and mouth control, and a microphone to record and synchronize audio, enabling 3-D animations and mouth movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If 2-D cutout characters are used in interactive digital storybook applications, then the application is simple and easy to operate, but the animation capability is limited and cannot incorporate physical gestures

Engineering Contradiction:
Improvesimplicity of applicationVSAvoidanimation capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces the mechanical manipulation of 2-D cutouts with optical motion tracking. A camera captures hand gestures, and image recognition algorithms translate these gestures into digital puppet movements, substituting physical drag-and-drop mechanics with gesture-based control.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent transitions from 2-D character cutouts to 3-D digital puppets. By capturing hand gestures in three-dimensional space and mapping them to puppet movements, the system adds depth and spatial dimensionality to the animation capability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If hand gesture recognition is implemented to animate digital puppets, then the animation capability and interactivity are improved, but the device complexity increases

Engineering Contradiction:
Improveanimation capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the device multi-functional by integrating camera, microphone, image recognition, and audio processing capabilities into a single system. The same device that records video also performs gesture recognition and audio synchronization, eliminating the need for separate specialized equipment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the device's own camera and microphone to capture gestures and audio, processing everything locally without requiring external sensors or separate recording equipment. The device serves itself by utilizing its built-in capabilities for gesture recognition and puppet animation.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If motion tracking and image recognition are used to capture hand gestures, then the gesture recognition accuracy is improved, but the processing time and computational requirements increase

Engineering Contradiction:
Improvegesture recognition accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary processing by capturing video frames and identifying hand gestures in real-time as the user performs them. By processing gestures immediately upon capture rather than in batch, the system maintains timing synchronization between gestures, audio, and animation without significant delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The motion tracking operates continuously throughout the recording process, constantly analyzing video frames to detect gestures. This continuous processing ensures that no gesture is missed and maintains smooth real-time animation synchronization with the recorded audio.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS11049309B2Motion tracking and image recognition of hand gestures to animate a digital puppet, synchronized with recorded audio
Publication Date: 2021.06.29 DISNEY ENTERPRISES INC
  • US11049309B2 patent drawing
  • US11049309B2 patent drawing
  • US11049309B2 patent drawing

AI summary

There is provided a system and method for creating a digital puppet show by animating a digital puppet using gestures and sound. The method includes presenting the digital puppet to a user on a display. The method further includes receiving motion data corresponding to a gesture, using a camera, from the user, translating the motion data into digital data using a motion tracking algorithm, and animating the digital puppet, on the display, using the digital data. The method can further include receiving audio data from the user using a microphone and playing the audio data, using a speaker, while animating the digital puppet on the display to create the digital puppet show.