Gesture Stream Encoding for Mobile Musical Instruments

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies face challenges in effectively utilizing mobile devices for real-time capture and rendering of musical performances due to their limited computational capabilities and constraints, such as processor power, memory, and communication bandwidth, which hinder the development of practical and efficient musical instruments for mobile platforms.

Innovation Solution

The development of techniques that utilize signal processing to capture and encode gesture streams from mobile devices, allowing for real-time rendering of musical performances locally or remotely, using multi-touch sensitive displays to control synthetic instruments and encode user gestures for digital synthesis, enabling efficient communication over wireless networks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If mobile devices are used for real-time sound synthesis and musical performance, then ubiquity and mobility are improved, but computational power and processing capability are limited

Engineering Contradiction:
ImprovemobilityVSAvoidcomputational power
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The patent uses gesture streams as an intermediary representation that captures essential performance information without requiring full audio processing. Gesture streams encode performance parameters (pitch, timing, dynamics) in a compressed form that can be transmitted and rendered on mobile devices with limited computational power, bridging the gap between high-fidelity performance capture and mobile device capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a simplified copy of the performance in the form of gesture streams rather than processing full audio signals. These gesture stream copies contain the essential performance information needed for synthesis and rendering, allowing mobile devices to reproduce musical performances without requiring the computational resources needed for full audio analysis and synthesis.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If gesture streams are transmitted over wireless networks for remote rendering, then global connectivity is improved, but communication bandwidth is limited

Engineering Contradiction:
Improveglobal connectivityVSAvoidcommunication bandwidth
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent extracts only the essential performance information from the original performance data, creating compressed gesture streams that contain only the necessary parameters for reproduction (pitch, timing, dynamics, articulation). This extraction process removes redundant information, enabling transmission over bandwidth-limited wireless networks while preserving the core performance characteristics needed for high-quality rendering.

Inventive Principle:
Principle #2Taking out (Extraction)

3Ease of operation

If digital synthesis is executed on portable devices with limited resources, then local rendering capability is improved, but processor power and memory are constrained

Engineering Contradiction:
Improvelocal renderingVSAvoidprocessor power
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The patent changes the parameters of performance representation from full audio signals to compressed gesture streams with specific performance parameters. This parameter transformation enables portable devices to execute digital synthesis with limited resources, as the gesture stream format requires significantly less processing power and memory while still enabling high-quality local rendering of musical performances.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10163428B2System and method for capture and rendering of performance on synthetic string instrument
Publication Date: 2018.12.25 SMULE INC
  • US10163428B2 patent drawing
  • US10163428B2 patent drawing
  • US10163428B2 patent drawing

AI summary

Synthetic multi-string musical instruments have been developed for capturing and rendering musical performances on handheld or other portable devices in which a multi-touch sensitive display provides one of the input vectors for an expressive performance by a user or musician. Visual cues may be provided on the multi-touch sensitive display to guide the user in a performance based on a musical score. Alternatively, or in addition, uncued freestyle modes of operation may be provided. In either case, it is not the musical score that drives digital synthesis and audible rendering of the synthetic multi-string musical instrument. Rather, it is the stream of user gestures captured at least in part using the multi-touch sensitive display that drives the digital synthesis and audible rendering.