Gesture Tracking for Remote Text Input

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Solution Overview

Problem

Conventional input methods for electronic devices, such as touch screens, are limited by the small size of the display and require direct contact, which can be inaccurate and inconvenient, especially for motion-based inputs, and do not accommodate non-touch devices or situations where direct contact is not feasible.

Innovation Solution

The system enables remote motion- or gesture-based input using cameras and sensors to track user gestures within a field of view, allowing users to input text and other data by mapping hand motions to virtual interfaces without physical contact, utilizing techniques like pinching gestures to indicate input regions and providing feedback through graphical elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If touch screen input is used, then text input capability is provided, but input accuracy deteriorates due to small screen size and finger size mismatch

Engineering Contradiction:
Improvetext input capabilityVSAvoidinput accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent introduces an intermediary system consisting of cameras and computer vision algorithms that mediate between the user's hand gestures and the device interface. The camera captures hand movements in the physical space, tracks them through image processing, and maps them to corresponding virtual keys or input regions on the screen, thereby resolving the mismatch between finger size and screen element size.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical contact-based touch screen input system with an optical detection system. Instead of requiring physical contact between the finger and screen, the system uses cameras to detect hand gestures, track finger positions, and interpret input commands through image processing and pattern recognition algorithms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If direct contact with touch screen is required, then input functionality is enabled, but screen contamination occurs due to dirt and oil transfer

Engineering Contradiction:
Improveinput functionalityVSAvoidscreen contamination
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent replaces the mechanical contact system with an optical detection system that requires no physical contact between the user's hand and the device screen. The camera captures hand gestures from a distance, processes the image data to identify input commands, and executes them without any tactile interaction, thereby preventing oil and dirt transfer to the screen.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary optical system (camera and image processing algorithms) that enables input functionality without direct contact. This intermediary layer captures hand gestures in the air space above the screen, translates them into input commands, and eliminates the need for physical contact that causes contamination.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If motion-based input methods are used, then typing speed is improved, but input accuracy deteriorates due to difficulty in accurately selecting individual letters

Engineering Contradiction:
Improvetyping speedVSAvoidletter selection accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent implements real-time feedback mechanisms where the system continuously tracks hand gestures, provides visual feedback on the screen showing detected finger positions and predicted input, and allows users to correct misrecognized gestures before final input is registered. This feedback loop improves accuracy while maintaining the speed benefits of motion-based input.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces traditional touch-based letter selection with gesture recognition that captures the overall motion pattern. Instead of requiring precise placement on each letter, the system uses computer vision to track finger trajectories, identify gesture patterns, and recognize intended input through motion dynamics, thereby maintaining accuracy while enabling faster input.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Ease of operation

If touch screen interface is used, then input capability is provided, but compatibility with non-touch devices is lost

Engineering Contradiction:
Improveinput capabilityVSAvoiddevice compatibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal input system that can operate on any device with a camera and display, regardless of whether it has touch screen capability. The gesture recognition system works by capturing hand movements through the camera and displaying visual feedback on any screen type, making it adaptable to non-touch devices, tablets, smartphones, and even larger displays like televisions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10001838B2Feature tracking for device input
Publication Date: 2018.06.19 AMAZON TECH INC
  • US10001838B2 patent drawing
  • US10001838B2 patent drawing
  • US10001838B2 patent drawing

AI summary

A user can emulate touch screen events with motions and gestures that the user performs at a distance from a computing device. A user can utilize specific gestures, such as a pinch gesture, to designate portions of motion that are to be interpreted as input, to differentiate from other portions of the motion. A user can then perform actions such as text input by performing motions with the pinch gesture that correspond to words or other selections recognized by a text input program. A camera-based detection approach can be used to recognize the location of features performing the motions and gestures, such as a hand, finger, and/or thumb of the user.