Gesture Visual Effect Synchronization in Chat Devices
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current electronic devices lack the ability to effectively provide diverse and dynamic visual effects in response to user gestures during chat services, limiting user interaction and engagement.
Innovation Solution
An electronic device equipped with a sensor module, wireless communication circuit, and display device, where a processor senses gesture inputs, controls visual effects, and updates them based on received information from other devices, allowing for varied and synchronized visual responses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional chat service input methods are used, then the device structure remains simple, but user interaction diversity and engagement are limited
Solution Approach 1:
The system segments the input method into multiple independent components: gesture recognition module, visual effect generation module, and communication module. Each component operates independently but coordinates through standardized interfaces, allowing diverse input methods without increasing overall system complexity
Solution Approach 2:
The sensor module serves multiple functions: it detects both traditional touch inputs and various gesture inputs (waving, punching, heart shapes). The visual effect module also serves dual purposes by displaying effects locally and transmitting them to remote devices, providing universal functionality across different input types
2Ease of operation
If gesture recognition is added to provide diverse visual effects, then user interaction is enhanced, but device complexity increases
Solution Approach 1:
The processor acts as an intermediary that receives data from the sensor module, interprets gesture patterns, selects appropriate visual effects from a predefined library, and coordinates transmission to remote devices. This intermediary approach simplifies the architecture by centralizing complex logic in software rather than requiring complex hardware circuits
Solution Approach 2:
The system pre-defines multiple visual effects and stores them in memory before runtime. When a gesture is detected, the processor simply retrieves and displays the pre-prepared visual effect rather than generating it in real-time, reducing computational complexity and processing requirements
3Adaptability or versatility
If visual effects are updated in real-time based on received information, then user engagement improves, but processing time and energy consumption increase
Solution Approach 1:
The system implements periodic checking for incoming messages and triggers visual effect updates only when new information is received. Between message arrivals, the system maintains a stable display state with minimal processing, creating a periodic pattern of high and low activity that reduces average energy consumption while maintaining real-time responsiveness
Solution Approach 2:
When receiving visual effect information from remote devices, the system copies and displays the received visual effect data rather than reprocessing or regenerating it. This copying approach minimizes computational energy while achieving synchronized visual effects across multiple devices
Data Source
AI summary
Embodiments of the present disclosure describe an electronic device for providing a visual effect corresponding to a gesture input. The electronic device includes a sensor, a wireless communication circuit, a display device, and at least one processor. The at least one processor is configured to sense a gesture input through the sensor. The at least one processor is also configured to control the display device to display a first visual effect corresponding to the gesture input. When information related to the first visual effect is received from another electronic device through the wireless communication circuit, the at least one processor is configured to update the first visual effect displayed on the display device to a second visual effect.


