Ghost Character Overlay in Game Image Display
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Solution Overview
Problem
Existing games that do not support processing of control information for ghost characters prevent users from enjoying competition with them.
Innovation Solution
An information processing apparatus that executes a game program, records moving image data of a past game character, and superimposes this image on the user's current game image to simulate competition with a ghost character.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game does not support processing of ghost character control information, then the game can be simpler and easier to operate, but users cannot enjoy competition with ghost characters
Solution Approach 1:
The patent introduces an intermediary system that overlays ghost character images on the user's game screen. This mediator component enables ghost character competition functionality without requiring the core game engine to support ghost character control processing, thus resolving the contradiction between operational simplicity and competition capability
Solution Approach 2:
The patent segments the ghost character competition functionality from the main game execution. By separating the ghost character image processing into an independent overlay system, the main game remains simple while the segmentation allows addition of competition features through image superposition
2Adaptability or versatility
If the game superimposes ghost character images on user game screen, then users can enjoy simulated competition, but the device complexity increases
Solution Approach 1:
The patent uses copying by extracting and replaying previously recorded game character images as ghost characters. Instead of implementing complex AI or control processing for ghost characters, the system simply copies and displays stored image data, enabling simulated competition while minimizing additional device complexity
Solution Approach 2:
The patent applies preliminary action by pre-extracting and storing game character images from past game videos before the competition session. This preliminary preparation of image data allows the competition feature to operate with minimal processing during actual gameplay, reducing real-time device complexity
Data Source
AI summary
A game executing section executes a game program on the basis of an operation made by a user, to generate a game image including a game character. A recording section records moving image data obtained by extracting a game character image from a past game video. A display processing section superimposes the game character image included in the moving image data, on the game image generated by the game executing section.


