Ghost Character Overlay in Game Image Display

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing games that do not support processing of control information for ghost characters prevent users from enjoying competition with them.

Innovation Solution

An information processing apparatus that executes a game program, records moving image data of a past game character, and superimposes this image on the user's current game image to simulate competition with a ghost character.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game does not support processing of ghost character control information, then the game can be simpler and easier to operate, but users cannot enjoy competition with ghost characters

Engineering Contradiction:
Improvegame operation simplicityVSAvoidghost character competition capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces an intermediary system that overlays ghost character images on the user's game screen. This mediator component enables ghost character competition functionality without requiring the core game engine to support ghost character control processing, thus resolving the contradiction between operational simplicity and competition capability

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the ghost character competition functionality from the main game execution. By separating the ghost character image processing into an independent overlay system, the main game remains simple while the segmentation allows addition of competition features through image superposition

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the game superimposes ghost character images on user game screen, then users can enjoy simulated competition, but the device complexity increases

Engineering Contradiction:
Improvesimulated competition capabilityVSAvoidimage processing system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses copying by extracting and replaying previously recorded game character images as ghost characters. Instead of implementing complex AI or control processing for ghost characters, the system simply copies and displays stored image data, enabling simulated competition while minimizing additional device complexity

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent applies preliminary action by pre-extracting and storing game character images from past game videos before the competition session. This preliminary preparation of image data allows the competition feature to operate with minimal processing during actual gameplay, reducing real-time device complexity

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12605628B2Information processing apparatus and game image display method
Publication Date: 2026.04.21 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12605628B2 patent drawing
  • US12605628B2 patent drawing
  • US12605628B2 patent drawing

AI summary

A game executing section executes a game program on the basis of an operation made by a user, to generate a game image including a game character. A recording section records moving image data obtained by extracting a game character image from a past game video. A display processing section superimposes the game character image included in the moving image data, on the game image generated by the game executing section.