Global-Time Multi-Round Prediction Game for Rapid Elimination
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Solution Overview
Problem
Existing gaming systems for multi-round survivor games are hindered by unpredictable and slow-moving timing schemes of live events, making it difficult to assess user predictions promptly and leading to prolonged participation times, which discourages engagement and limits massively multiplayer participation.
Innovation Solution
Implement a system that defines chronological game rounds using a global time-standard (e.g., Coordinated Universal Time) rather than in-game time, allowing for rapid-fire rounds with deterministic start and end times, and enables sequential rounds to directly abut one another, requiring users to make contingent predictions before the current round ends.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a gaming system uses unpredictable timing schemes of live events (e.g., sporting events) to assess user predictions, then the system can accommodate real-world event timing, but the participation time becomes prolonged and unpredictable, discouraging engagement
Solution Approach 1:
The patent segments the game into multiple independent rounds, each with its own prediction and assessment cycle. This allows the system to process predictions in discrete batches rather than waiting for entire live events to conclude, significantly reducing individual participation time while maintaining adaptability to real-world event timing through the overall game structure
Solution Approach 2:
Users make predictions in advance of when outcomes are assessed. The system accepts predictions before live events conclude and processes them systematically, allowing users to submit their predictions without waiting for events to end. This preliminary action decouples prediction submission from outcome assessment timing, reducing participation time while preserving adaptability to real-world scheduling
2Reliability
If a gaming system waits for live events to conclude before assessing predictions, then accurate outcome determination is possible, but the assessment process becomes slow and unpredictable
Solution Approach 1:
The system implements periodic assessment cycles where predictions are evaluated at predetermined intervals rather than waiting for complete live events. Multiple rounds are processed in sequence, with each round having a defined assessment timeframe. This periodic approach maintains reliability by ensuring outcomes are properly determined while significantly improving productivity through systematic batch processing
Solution Approach 2:
The gaming system maintains continuous operation by processing multiple rounds of predictions without idle waiting periods. While some rounds await live event conclusions, other rounds are being assessed simultaneously or in rapid succession. This continuous useful action keeps the system productive and engaging while ensuring accurate assessment whenever live event data becomes available
3Quantity of substance
If a gaming system allows massively multiplayer participation with hundreds or thousands of users, then engagement potential increases, but the time to eliminate participants through multiple rounds becomes unmanageably long
Solution Approach 1:
The patent divides the massively multiplayer game into numerous discrete rounds, each handling a portion of the participant pool. This segmentation allows systematic progression through large numbers of users without requiring all participants to wait through entire live events. Each round processes predictions efficiently, eliminating participants in manageable batches and reducing overall game duration while supporting large participant quantities
Solution Approach 2:
The system dynamically adjusts game parameters including round duration, assessment timing, and elimination thresholds based on participant quantity and live event schedules. This flexibility allows the system to maintain engaging pace with hundreds or thousands of users by modifying round structures and assessment frequencies, preventing unmanageably long durations while preserving massively multiplayer capacity
Data Source
AI summary
A network-enabled system for receiving prediction data, augmenting prediction data, evaluating prediction data, and providing various user interfaces is provided. The system may provide user interfaces to network-enabled user devices enabling end users to indicate predictions regarding live events. The system may augment user prediction data with time data that is agnostic to one or more timing conventions associated with the underlying live event about which predictions are made. User predictions may then be evaluated on the basis of the augmented data according to the time standard that is agnostic to the in-event timing conventions. User interfaces may be updated in accordance with evaluation of user's predictions, such that subsequent predictions may be solicited from user devices that have submitted accurate predictions. Users may be prompted to submit conditional predictions for future time periods in advance of previous/current predictions being evaluated.


