Golf Broadcast Feed Switching for Player-Specific Live Coverage
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Solution Overview
Problem
Existing golf tournament broadcasts struggle to provide comprehensive coverage of every golfer's shot, failing to cater to diverse viewer interests due to the large number of players and simultaneous play on multiple holes, leading to a desire for customizable and detailed coverage.
Innovation Solution
A golf event production system utilizing a media data collection network with cameras and microphones, a tracking system, and a production platform that processes and switches feeds to produce live programs covering every shot by each player, enabling customizable and detailed broadcast options.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional broadcast systems cover multiple golfers and groups simultaneously, then the coverage breadth is improved, but the coverage depth and completeness of individual player shots deteriorates
Solution Approach 1:
The broadcast system segments the golf tournament coverage into multiple independent player-specific or group-specific channels. Each channel provides complete shot-by-shot coverage of a selected player or group, allowing viewers to choose their preferred coverage depth while the system simultaneously maintains multiple segments for different audiences.
Solution Approach 2:
The system adds a new dimension to traditional golf broadcasts by organizing content along the dimension of player selection rather than just time sequencing. Viewers can navigate to any player's complete coverage independently, creating a multi-dimensional viewing experience where breadth and depth are both satisfied through digital organization.
2Adaptability or versatility
If the system produces separate live programs for each player or group, then the coverage detail and viewer customization is improved, but the production complexity increases
Solution Approach 1:
The system creates digital copies of the same tournament feed multiple times, with each copy customized for a specific player or group. Rather than requiring separate physical production systems for each channel, the invention uses digital signal copying and processing to generate multiple customized streams from a single source, dramatically reducing production complexity.
Solution Approach 2:
The production system is designed as a universal platform that can simultaneously generate multiple player-specific or group-specific channels using the same infrastructure. The system performs multiple functions (producing numerous customized streams) through a single multi-functional production engine, avoiding the need for separate production systems for each channel.
3Measurement precision
If cameras are positioned to capture every shot from every player, then the measurement precision of shot coverage is improved, but the system complexity and cost increases
Solution Approach 1:
The system introduces an intermediary layer of digital processing and signal switching between the camera network and viewers. Rather than requiring physically separate camera systems for each player, the intermediary production system digitally routes and assigns camera feeds to different player channels based on which player is currently being covered, maintaining shot detection accuracy while reducing physical system complexity.
Data Source
AI summary
A production platform may include a production processor that receives live feeds of media data captured from the golf event and perform switching operations between camera sources according to a production algorithm utilizing golf tracking data collected by sensors of a tracking system to produce live programs of players or player groups competing in the golf event. Production elements may be grouped and recalled for incorporation into a production interface enabling a single operator to produce a program covering a group for a full round. The programs may be streamed to program recipients for consumption and live broadcast viewing. Production and distribution may be performed in a cloud computing environment.


