Dual Display Golf Game System Controller Attitude Tracking
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional game systems fail to provide a realistic golfing experience as the image of the player character and golf club is not accurately represented, making it difficult for players to grasp the position and attitude of the club during gameplay.
Innovation Solution
A game system comprising a controller device with attitude and operation data output sections, a game device with attitude calculation, object control, and image generation sections, and a portable display device that displays a second game image when the controller's axis is directed towards it, allowing players to feel as if they are moving the club by swinging the controller.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a game image showing a player character in objective perspective is displayed on a display device in front of the player, then it is easy to grasp the position of the player character and the position and attitude of the golf club, but the image is less realistic and does not provide a realistic golfing experience
Solution Approach 1:
The game system divides the display function into two separate devices: a main display device showing the objective perspective game image for easy position tracking, and a portable display device showing a first-person view image for realism. This segmentation allows each display to serve a specific purpose without compromising the other.
Solution Approach 2:
The system adds a new dimension to the display architecture by introducing a second display device (portable display) that provides a different perspective (first-person view) alongside the traditional objective perspective display. This multi-dimensional approach to visualization resolves the contradiction between ease of tracking and realism.
2Device complexity
If the game image is displayed only on a display device in front of the player, then the system structure is simple, but the player cannot feel as if they are moving the club by swinging the controller
Solution Approach 1:
The display function is segmented between two devices: the main display device maintains system simplicity while the added portable display device provides the first-person view that enhances the sensation of club movement. This segmentation allows the system to gain realism without completely redesigning the entire system.
Solution Approach 2:
The portable display device acts as an intermediary that bridges the gap between the player's physical swinging motion and the visual feedback. By displaying the first-person view image that shows what the player character sees, it mediates the sensation of club movement and enhances realism.
3Adaptability or versatility
If the controller device is used to swing actions in a virtual game space, then the player can perform game operations similar to actual golf swings, but the position and attitude of the club are not accurately represented
Solution Approach 1:
The portable display device provides immediate visual feedback showing the first-person view from the player character's perspective. This feedback loop allows players to accurately perceive the position and attitude of the club during swinging motions, improving measurement precision while maintaining swing operation versatility.
Solution Approach 2:
The system creates a visual copy of what the player character sees in the virtual game space and displays it on the portable display device. This copying of the player character's viewpoint provides accurate representation of club position and attitude, allowing players to precisely control and monitor their swing actions.
Data Source
AI summary
An example game system includes a game device, a controller device, and a portable display device. The game device calculates an attitude of the controller device, and controls an attitude of a club in a virtual game space based on the attitude of the controller device. An image of the game space including the club is displayed on a predetermined display device separate from the portable display device. An image representing a ball placed in the game space is displayed on the portable display device. Moreover, an image representing a tip of the club is displayed on the portable display device, together with the image representing the ball, when a predetermined axis of the controller device extends toward the portable display device.


