Golf Game Marker Control via Polar Coordinate Dynamics
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Solution Overview
Problem
Current golf games lack innovative features to enhance user experience and operability, resulting in a lack of excitement and engagement, particularly in terms of controlling shots and interacting with the game environment.
Innovation Solution
A game control program and mobile terminal technology that includes a screen image generating unit, landing point control unit, shot control unit, and sensor integration to simulate realistic golfing experiences by allowing players to adjust shot parameters and track the success of their shots through a combination of touch panel and rear touch panel inputs, along with gyro and acceleration sensors to determine shot power and impact.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If simple competition style is used in golf games, then the game is easy to play, but the entertainment experience and user engagement are insufficient
Solution Approach 1:
The game dynamically adjusts competition styles between simple and complex modes based on player skill level and preferences. The system transitions between different game modes (e.g., casual vs. realistic) to maintain engagement while preserving ease of entry for new players.
Solution Approach 2:
The patent modifies game parameters such as shot control precision, environmental factors (wind, terrain), and rule complexity to create varying levels of challenge. By adjusting these parameters, the game evolves from simple to sophisticated competition styles, enhancing entertainment value without losing accessibility.
2Ease of operation
If basic shot control interface is provided, then the interface is simple to use, but the shot control precision and realism are insufficient
Solution Approach 1:
The shot control interface is segmented into multiple interaction layers: basic directional control for simplicity, and advanced parameter adjustment (power, spin, trajectory) for precision. Players can access different levels of control granularity based on their needs, maintaining ease of use while enabling precise shot control.
Solution Approach 2:
The patent adds dimensional depth to the control interface by introducing multiple control axes and parameters beyond simple direction. Players can adjust shots along multiple dimensions (power, angle, spin rate, trajectory shape), transforming a 1D control into a multi-dimensional control system that provides both simplicity and precision.
3Device complexity
If traditional game controls are used, then the control mechanism is simple, but the user friendliness and operability are insufficient
Solution Approach 1:
The control mechanism is designed to serve multiple functions: basic directional control, power adjustment, shot type selection, and advanced trajectory control all through integrated interfaces. This multi-functionality allows a single control system to provide both simplicity for casual players and sophistication for experienced users, enhancing user friendliness without increasing apparent complexity.
Solution Approach 2:
The patent introduces intermediary control elements such as visual feedback indicators, predictive trajectory displays, and assistive systems that mediate between player input and game outcome. These intermediaries enhance user friendliness by providing real-time guidance and feedback, making the control mechanism more intuitive without adding physical complexity.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution provides a more immersive and user-friendly golf gaming experience by allowing precise control over shot parameters and realistic simulation of golfing mechanics, enhancing enjoyment and operability.
Implementation Method 1
acquire the orientation of an input device, which receives an instruction input by a player and is held by the player, from a gyro sensor
Implementation Method 2
acquire an acceleration of the input device from an acceleration sensor
Data Source
AI summary
A game device includes: a screen image generating unit that generates and displays an image of a golf course, a landing point control unit that displays a marker indicating a predicted landing point of a ball, and a shot control unit operative to control a shot. Upon receiving an input instruction for moving the position of the marker, the landing point control unit moves the position of the marker by, changing the azimuth angle of the marker in a continuous manner along with a movement of an indicated position and by changing the radius of the marker discretely, when the position of the marker is represented by a two-dimensional polar coordinate system of which the origin point is a current ball position.


