Touchscreen Golf Shot Control With Backswing and Release Timing

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Solution Overview

Problem

Existing game systems fail to provide an operation that effectively transmits the action from the backswing to impact, potentially diminishing game amusement.

Innovation Solution

A game system that includes a first object displayed on a screen, allowing users to input operations to determine a second object's position, moving it towards the first object upon release, and executing a shot based on the positional relationship between the objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If shot direction and power are determined by a single operation (stopping a rotating figure), then operability is excellent, but the amusement of the game is diminished

Engineering Contradiction:
ImproveoperabilityVSAvoidamusement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The shot operation is divided into two distinct phases: a backswing phase where the player performs a sweeping gesture to determine power, and a release phase where the shot direction is determined by the position where the player releases the gesture. This segmentation allows each phase to contribute differently to the final shot, enhancing both operability and game amusement by providing distinct interactive moments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The backswing action is performed before the shot is executed. The player's sweeping gesture during backswing preliminarily determines the shot power, and this preliminary action is then followed by the release position determination of shot direction. This preliminary action enhances the immersive experience by allowing players to feel the progression of the shot preparation.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If shot direction is determined by stopping a rotating figure, then operability is excellent, but the action transmission from backswing to impact is not provided

Engineering Contradiction:
ImproveoperabilityVSAvoidaction transmission
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system dynamically transitions between different operational modes: during the backswing phase, the interface responds to the sweeping motion to build up power; upon release, it transitions to determining shot direction based on release position. This dynamic response preserves the action transmission from backswing through to shot execution, making the operation feel more natural and immersive.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12485341B2Non-transitory computer-readable medium storing game program, and game system
Publication Date: 2025.12.02 COLOPL
  • US12485341B2 patent drawing
  • US12485341B2 patent drawing
  • US12485341B2 patent drawing

AI summary

A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying an indication object 50 including an indication relating to a shot of a ball 31; receiving a first input operation performed by the user on a display screen; determining a position of a moving object 40 based on the first input operation; moving the moving object 40 toward the indication object 50 when the first input operation is released; and executing the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object 50 and the moving object after movement.