Touchscreen Golf Shot Control With Backswing and Release Timing
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Solution Overview
Problem
Existing game systems fail to provide an operation that effectively transmits the action from the backswing to impact, potentially diminishing game amusement.
Innovation Solution
A game system that includes a first object displayed on a screen, allowing users to input operations to determine a second object's position, moving it towards the first object upon release, and executing a shot based on the positional relationship between the objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If shot direction and power are determined by a single operation (stopping a rotating figure), then operability is excellent, but the amusement of the game is diminished
Solution Approach 1:
The shot operation is divided into two distinct phases: a backswing phase where the player performs a sweeping gesture to determine power, and a release phase where the shot direction is determined by the position where the player releases the gesture. This segmentation allows each phase to contribute differently to the final shot, enhancing both operability and game amusement by providing distinct interactive moments.
Solution Approach 2:
The backswing action is performed before the shot is executed. The player's sweeping gesture during backswing preliminarily determines the shot power, and this preliminary action is then followed by the release position determination of shot direction. This preliminary action enhances the immersive experience by allowing players to feel the progression of the shot preparation.
2Ease of operation
If shot direction is determined by stopping a rotating figure, then operability is excellent, but the action transmission from backswing to impact is not provided
Solution Approach 1:
The system dynamically transitions between different operational modes: during the backswing phase, the interface responds to the sweeping motion to build up power; upon release, it transitions to determining shot direction based on release position. This dynamic response preserves the action transmission from backswing through to shot execution, making the operation feel more natural and immersive.
Data Source
AI summary
A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying an indication object 50 including an indication relating to a shot of a ball 31; receiving a first input operation performed by the user on a display screen; determining a position of a moving object 40 based on the first input operation; moving the moving object 40 toward the indication object 50 when the first input operation is released; and executing the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object 50 and the moving object after movement.


