Reactive Golf Gameplay with Shot-Type Detection

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Solution Overview

Problem

Current TOPGOLF games do not accommodate players who struggle to hit targets, leading to negative experiences due to lack of inclusivity and inconsistent difficulty levels, and fail to provide shot-type feedback, causing frustration among players of mixed skill levels.

Innovation Solution

A system that detects golf shot types and provides feedback, allowing players to score points through a virtual outfield grid of tiles, adjusting gameplay and celebrating shot types to enhance inclusivity and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single difficulty level is used for the whole bay, then the game is simple to operate, but players of mixed skill levels experience frustration due to inconsistent difficulty

Engineering Contradiction:
Improvegame simplicityVSAvoiddifficulty adaptation to skill levels
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the difficulty level adjustable and adaptive rather than fixed. The system dynamically adjusts the difficulty level based on player performance metrics (accuracy, distance, shot type) to create an optimal gaming experience for each player individually, resolving the contradiction between simplicity and adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of difficulty level from a static single value to a dynamic variable that can be adjusted based on player skill level. By modifying this key parameter according to player performance data, the system maintains ease of operation while providing adaptability to different skill levels.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If players must hit targets to score points, then the game provides clear scoring criteria, but players who cannot hit targets cannot score and feel excluded

Engineering Contradiction:
Improvescoring consistencyVSAvoidinclusivity for all players
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements feedback mechanisms that provide players with information about their shot performance (accuracy, distance, shot type) and translate this into scoring opportunities. This feedback loop ensures that players who may not hit traditional targets still receive constructive information and scoring chances, maintaining reliability while improving inclusivity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent changes the scoring parameter from binary (hit target or miss) to a multi-parameter system that considers accuracy, distance, and shot type. This allows players to score in multiple ways, ensuring inclusivity while maintaining reliable scoring criteria through consistent evaluation metrics.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the system does not detect shot types, then the game is simpler to operate, but players receive insufficient feedback on their performance

Engineering Contradiction:
Improvesystem simplicityVSAvoidshot type feedback to player
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies feedback by detecting shot types (drive, approach, chip, putt) and providing players with specific feedback about their performance in each shot category. This enriches the player experience with detailed information about their game mechanics while maintaining operational simplicity through automated detection.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-service by automatically detecting shot types using sensors and cameras without requiring manual input from players. The system autonomously analyzes shot characteristics and provides feedback, reducing the operational burden on players while providing comprehensive information about their performance.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12403366B1Reactive game play
Publication Date: 2025.09.02 TOPGOLF INTERNATIONAL INC
  • US12403366B1 patent drawing
  • US12403366B1 patent drawing
  • US12403366B1 patent drawing

AI summary

A method and system for playing a player reactive game at a golf entertainment venue are disclosed herein. The system includes golf ball tracking sensors, hitting bays and a server. The golf ball tracking sensors are positioned at a golf driving range. The hitting bays are also at the golf driving range, and each hitting bay has a video display. The server is configured to modify gameplay based on the shot types detected.