Golf Toss Board Layout With Scored Holes and Adjustable Angle

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Solution Overview

Problem

Existing board tossing games lack a design that accurately simulates the sport of golf, providing a challenging and engaging experience that mimics the scoring and hole layout of traditional golf.

Innovation Solution

A board tossing game with through-holes labeled with golfing terms and point values, using tossing bags or foam golf balls, played over multiple rounds to achieve the lowest score, featuring adjustable board angles and electronic scoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional board tossing games are used, then the game is simple and easy to play, but it does not accurately simulate the sport of golf with proper scoring and hole layout

Engineering Contradiction:
Improvegolf simulation accuracyVSAvoidboard design complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The board is divided into multiple through-holes, each labeled with specific golfing terms and point values (e.g., par 3, par 4, par 5 holes). This segmentation allows the board to accurately simulate different golf hole types while maintaining a single integrated structure, resolving the contradiction between simulation accuracy and design complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each through-hole on the board has distinct local characteristics including specific labels (par values, hole names) and point values assigned to them. This local differentiation enables the board to represent various golf course scenarios without requiring an entirely complex board design, as each section serves a specific simulated purpose.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If multiple rounds are played to achieve the lowest score, then the game becomes more engaging and challenging, but the game duration increases

Engineering Contradiction:
Improvegame engagementVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The game is structured into multiple rounds (e.g., 9 or 18 rounds) where players repeatedly throw tossing bags at the board, with each round representing a hole in a simulated golf course. This periodic repetition creates engagement similar to traditional golf while allowing the game duration to be controlled by the number of rounds played, addressing the contradiction between engagement and time loss.

Inventive Principle:
Principle #19Periodic action

3Measurement precision

If through-holes are labeled with golfing terms and point values, then the scoring system becomes more accurate to golf, but the board becomes more complex

Engineering Contradiction:
Improvescoring accuracyVSAvoidboard labeling complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The board uses labels and point values that copy the scoring system of traditional golf (e.g., par values, birdie, bogey terms) without requiring a complex physical structure. The labeling system replicates golf scoring concepts through text and numbers on the board, achieving measurement precision while keeping the board design relatively simple.

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If adjustable board angles are included, then the game difficulty can be modified, but the device complexity increases

Engineering Contradiction:
Improvedifficulty adjustmentVSAvoidboard structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The board incorporates adjustable angle features that allow players to modify the board's inclination to different degrees, enabling difficulty adjustment for different skill levels. This dynamic adjustment capability provides versatility in game difficulty while using a relatively simple mechanical adjustment mechanism rather than a complex structure, resolving the contradiction between adaptability and complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250381461A1Tailgate Golf
Publication Date: 2025.12.18 MCKINNEY TYLER
  • US20250381461A1 patent drawing
  • US20250381461A1 patent drawing
  • US20250381461A1 patent drawing

AI summary

A board tossing game inspired by the game of golf comprising two identical board members, each board member being assigned to one of two players. Each board member is provided with a plurality of through-holes, each through-hole being labeled with a golfing term and being assigned a point value. The board surface and the area surrounding the board are assigned particular point values. The game is played by throwing a set number of tossing bags onto the board or into one of the plurality through-holes disposed on the top target surface of the board member. During the course of the game, points are accumulated by each player either by receiving the assigned point value when a thrown tossing bag falls into one of the through-holes or lands on the board or the area surrounding the board. The objective of the tailgate golf game is to achieve the lowest point score. Scoring may be recorded manually or by electronic scoring means.