GPS Game Server Managing Virtual Building Conquest
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current augmented reality games face challenges in integrating real-world elements safely and effectively, leading to potential damage to third parties and a lack of community engagement, as well as failing to provide adequate compensation to local communities for hosting game activities.
Innovation Solution
A GPS-based game system that allows players to compete for conquering virtual buildings on real maps, featuring a game server that determines player locations, displays available buildings for conquest, and manages siege battles, including combat power calculations, ownership changes, and reinforcement mechanics, while promoting local community visits through diverse game content and rewards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If augmented reality games use real-world spaces for gameplay, then player engagement and interaction are improved, but safety issues and potential damage to third parties occur
Solution Approach 1:
The patent introduces a server as an intermediary between players and real-world spaces. The server manages virtual building data, determines player locations via GPS, and coordinates siege battles without requiring direct physical interaction with real buildings. This mediates the interaction between players and real-world environments, enabling engagement while preventing direct harm to third parties or properties.
2Reliability
If secure measures are installed to prevent damage to third parties, then safety is improved, but the fun of playing the game is reduced
Solution Approach 1:
The patent creates virtual copies of real-world buildings as game objects. Players interact with these virtual representations rather than physical structures. The virtual buildings contain metadata (level, characteristics, production rates) that mirror real building features, allowing players to engage in conquest and defense activities while the actual physical buildings remain untouched and safe.
3Reliability
If adequate framework for compensating local communities is established, then community relations are improved, but game development pace is slowed
Solution Approach 1:
The patent incorporates community benefit mechanisms into the core game design from the beginning. The server automatically distributes game cash and rewards to players based on their participation in siege battles and building defenses. This preliminary integration of compensation systems ensures community relations are addressed without requiring separate negotiation or implementation phases that would slow development.
4Measurement precision
If GPS-based location tracking is implemented, then player location accuracy is improved, but privacy concerns and security risks increase
Solution Approach 1:
The server performs multiple functions with the GPS location data: determining player positions for displaying virtual buildings, calculating distances for siege battle eligibility, and tracking movement for game progression. By centralizing these functions in the server rather than processing data locally on player devices, the system achieves accurate location-based gameplay while minimizing privacy risks through centralized secure data handling.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system enhances player engagement by motivating visits to various locations and providing strategic gameplay elements, while promoting local communities by encouraging players to visit actual places and supporting local economies through game cash and reinforcement systems.
Implementation Method 1
determining location information of the first player in a virtual space by referring to a search request signal or a GPS signal corresponding to a first terminal of the first player
Data Source
AI summary
A method for providing a game for conquering virtual buildings on virtual maps corresponding to actual buildings on actual maps includes steps of: a game server (a) determining location information of a first player from a GPS signal, displaying the virtual maps with the virtual buildings and displaying building metadata and combat power data corresponding to a specific virtual building, (b) requesting the first player who requested a siege battle to pay siege battle fees or select siege battle requesting contents, and (c) displaying total combat powers of participating characters selected by the first player and a second player corresponding to a current owner of the specific virtual building, wherein profit distribution algorithms provide at least part of a portion of game profits generated from the siege battle fees and the siege battle requesting contents belonging to the specific virtual building or a specific virtual region to the current owner.


