GPS Game Server Managing Virtual Building Conquest

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Solution Overview

Problem

Current augmented reality games face challenges in integrating real-world elements safely and effectively, leading to potential damage to third parties and a lack of community engagement, as well as failing to provide adequate compensation to local communities for hosting game activities.

Innovation Solution

A GPS-based game system that allows players to compete for conquering virtual buildings on real maps, featuring a game server that determines player locations, displays available buildings for conquest, and manages siege battles, including combat power calculations, ownership changes, and reinforcement mechanics, while promoting local community visits through diverse game content and rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If augmented reality games use real-world spaces for gameplay, then player engagement and interaction are improved, but safety issues and potential damage to third parties occur

Engineering Contradiction:
Improveplayer engagementVSAvoidsafety issues and damage to third parties
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces a server as an intermediary between players and real-world spaces. The server manages virtual building data, determines player locations via GPS, and coordinates siege battles without requiring direct physical interaction with real buildings. This mediates the interaction between players and real-world environments, enabling engagement while preventing direct harm to third parties or properties.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If secure measures are installed to prevent damage to third parties, then safety is improved, but the fun of playing the game is reduced

Engineering Contradiction:
ImprovesafetyVSAvoidgame fun
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent creates virtual copies of real-world buildings as game objects. Players interact with these virtual representations rather than physical structures. The virtual buildings contain metadata (level, characteristics, production rates) that mirror real building features, allowing players to engage in conquest and defense activities while the actual physical buildings remain untouched and safe.

Inventive Principle:
Principle #26Copying

3Reliability

If adequate framework for compensating local communities is established, then community relations are improved, but game development pace is slowed

Engineering Contradiction:
Improvecommunity relationsVSAvoidgame development pace
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent incorporates community benefit mechanisms into the core game design from the beginning. The server automatically distributes game cash and rewards to players based on their participation in siege battles and building defenses. This preliminary integration of compensation systems ensures community relations are addressed without requiring separate negotiation or implementation phases that would slow development.

Inventive Principle:
Principle #10Preliminary action

4Measurement precision

If GPS-based location tracking is implemented, then player location accuracy is improved, but privacy concerns and security risks increase

Engineering Contradiction:
Improvelocation accuracyVSAvoidprivacy concerns and security risks
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The server performs multiple functions with the GPS location data: determining player positions for displaying virtual buildings, calculating distances for siege battle eligibility, and tracking movement for game progression. By centralizing these functions in the server rather than processing data locally on player devices, the system achieves accurate location-based gameplay while minimizing privacy risks through centralized secure data handling.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system enhances player engagement by motivating visits to various locations and providing strategic gameplay elements, while promoting local communities by encouraging players to visit actual places and supporting local economies through game cash and reinforcement systems.

Implementation Method 1

determining location information of the first player in a virtual space by referring to a search request signal or a GPS signal corresponding to a first terminal of the first player

Methodology Applied
Scientific EffectGPS signal:

Data Source

PatentUS11358053B1Method for providing game of conquering building by using global positioning system based on real map and server using the same
Publication Date: 2022.06.14 BUTTONS CO LTD
  • US11358053B1 patent drawing
  • US11358053B1 patent drawing
  • US11358053B1 patent drawing

AI summary

A method for providing a game for conquering virtual buildings on virtual maps corresponding to actual buildings on actual maps includes steps of: a game server (a) determining location information of a first player from a GPS signal, displaying the virtual maps with the virtual buildings and displaying building metadata and combat power data corresponding to a specific virtual building, (b) requesting the first player who requested a siege battle to pay siege battle fees or select siege battle requesting contents, and (c) displaying total combat powers of participating characters selected by the first player and a second player corresponding to a current owner of the specific virtual building, wherein profit distribution algorithms provide at least part of a portion of game profits generated from the siege battle fees and the siege battle requesting contents belonging to the specific virtual building or a specific virtual region to the current owner.