GPU BF16 Dot-Product Accumulation for Parallel Throughput

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Solution Overview

Problem

Current graphics processing units (GPUs) face limitations in efficiently processing graphics and machine-learning operations due to bottlenecks in parallel processing architectures, particularly in managing thread execution and memory access latency.

Innovation Solution

The implementation of a graphics processing unit (GPU) architecture that incorporates a parallel processing unit with a scheduler and memory crossbar, enabling efficient distribution of workloads across processing clusters and optimizing memory access through a unified memory design, which includes multiple partition units and a memory interface for parallel processor memory.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional fixed function computational units are used for graphics data processing, then processing stability is maintained, but processing versatility and performance are limited

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidarchitecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent transitions from static fixed-function computational units to dynamic programmable processing units that can be reconfigured for different operations. The processing units can dynamically switch between graphics processing, machine learning operations, and other computational tasks, enabling adaptability while maintaining high performance through specialized instruction support.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements universal processing units that can perform multiple functions including traditional graphics rendering, machine learning inference and training operations, and general-purpose computing. This multi-functionality is achieved through a unified architecture that supports diverse instruction sets and data formats without requiring separate dedicated hardware for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If pipelining techniques are implemented to process graphics data in parallel, then throughput is improved, but cache access latency becomes a bottleneck

Engineering Contradiction:
Improveparallel processing throughputVSAvoidcache access latency
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent divides the cache hierarchy into multiple segmented caches with different purposes and access characteristics. This segmentation allows frequently accessed data to be stored in faster cache levels while less critical data resides in larger, slower caches, reducing average access latency for parallel processing operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements predictive caching and pre-fetching mechanisms that anticipate future data access patterns in parallel processing workloads. By proactively loading data into caches before it is actually needed by the processing units, the system reduces cache access latency and keeps the parallel processing pipeline fully utilized.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If thread execution management is simplified for parallel processing, then ease of operation is improved, but processing precision and control are reduced

Engineering Contradiction:
Improvethread management simplicityVSAvoidexecution control precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent introduces a sophisticated thread management intermediary layer that sits between the simplified programming interface and the underlying parallel processing hardware. This intermediary automatically handles complex thread scheduling, synchronization, and resource allocation tasks, allowing programmers to write simple code while the system maintains precise control over thread execution through hardware-level management.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11709793B2Graphics processors and graphics processing units having dot product accumulate instruction for hybrid floating point format
Publication Date: 2023.07.25 INTEL CORP
  • US11709793B2 patent drawing
  • US11709793B2 patent drawing
  • US11709793B2 patent drawing

AI summary

Described herein is a graphics processing unit (GPU) comprising a first processing cluster to perform parallel processing operations, the parallel processing operations including a ray tracing operation and a matrix multiply operation; and a second processing cluster coupled to the first processing cluster, wherein the first processing cluster includes a floating-point unit to perform floating point operations, the floating-point unit is configured to process an instruction using a bfloat16 (BF16) format with a multiplier to multiply second and third source operands while an accumulator adds a first source operand with output from the multiplier.