Buffer Identification via Draw Call Statistics for GPU Post-Processing

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Solution Overview

Problem

Existing technologies face challenges in accurately identifying specific buffers among multiple bound buffers for post-processing operations in graphics processing units (GPUs), leading to incorrect data usage and flickering issues in video or game outputs.

Innovation Solution

A data structure is initialized for each buffer bound to the main application to collect statistics from draw calls, allowing for the determination of a score indicating the likelihood of a buffer being associated with a specific type, thereby accurately identifying the correct buffer for post-processing operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple buffers are bound to the application for graphics processing, then the processing capability and versatility are improved, but the difficulty of identifying the correct buffer for post-processing increases

Engineering Contradiction:
Improvebuffer processing capabilityVSAvoidbuffer identification accuracy
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback by monitoring draw call statistics and using them to dynamically determine buffer scores. The statistics collection mechanism continuously gathers information about which buffers receive draw calls, and this feedback is used to update buffer scores and identify the correct buffer for post-processing operations, resolving the identification difficulty in multi-buffer scenarios

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces manual or heuristic buffer identification methods with an automated statistical analysis system. Instead of relying on conventional buffer binding tracking or developer specification, the system uses draw call statistics to automatically determine buffer usage patterns and identify the correct buffer, substituting mechanical tracking with statistical inference

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If buffer identification is performed without statistical analysis, then the processing speed is maintained, but the accuracy of buffer selection deteriorates leading to flickering

Engineering Contradiction:
Improvebuffer selection accuracyVSAvoidbuffer identification time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary action by collecting draw call statistics in advance during the rendering process. Before post-processing operations are executed, the buffer scores are already determined based on accumulated statistics, allowing accurate buffer identification without adding significant time to the critical post-processing path

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes the parameter of buffer identification from static buffer binding information to dynamic statistical scores. By using draw call frequency and pattern statistics as the identification parameter instead of traditional buffer binding states, the system achieves both accuracy and efficiency in buffer selection

Inventive Principle:
Principle #35Parameter changes

3Productivity

If incorrect buffers are selected for post-processing, then processing operations can still be performed, but the quality and reliability of the output deteriorates due to flickering and incorrect data

Engineering Contradiction:
Improvepost-processing throughputVSAvoidoutput consistency
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The feedback mechanism ensures reliability by continuously monitoring draw call patterns and adjusting buffer score calculations accordingly. This feedback loop prevents incorrect buffer selection by validating buffer identification against actual draw call behavior, thereby maintaining output consistency and eliminating flickering while preserving post-processing throughput

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250131526A1Identifying application buffers for post-processing and re-use in secondary applications
Publication Date: 2025.04.24 NVIDIA CORP
  • US20250131526A1 patent drawing
  • US20250131526A1 patent drawing
  • US20250131526A1 patent drawing

AI summary

Apparatuses, systems, and techniques for buffer identification of an application for post-processing. The apparatuses, systems, and techniques includes generating a buffer statistic data structure for a buffer of a plurality of buffers associated with a frame of an application; updating the buffer statistic data structure with metadata of the draw call responsive to detecting a draw call to the buffer, and determining, based on the buffer statistic data structure, a score reflecting a likelihood of the buffer being associated with a specified buffer type.