GPU Context Switching via Pipeline Token Flush

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Solution Overview

Problem

Current graphics processing units (GPUs) face challenges in efficiently handling multiple graphically intensive applications simultaneously due to inadequate mechanisms for interruptible processing, leading to bottlenecks and inefficient resource allocation.

Innovation Solution

A GPU is configured to be interruptible, allowing it to switch between multiple contexts by using a command processor to communicate an interrupt signal through a graphics pipeline, discarding data associated with the first context and initiating processing of a second context, enabling efficient multitasking and resource allocation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the GPU executes operations in serialized order as received, then the GPU can process operations sequentially, but the GPU becomes tied up and bottlenecks occur when multiple applications with differing priorities access the same resources

Engineering Contradiction:
Improveprocessing throughputVSAvoidwaiting time for lower priority applications
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The GPU processing pipeline is segmented into multiple independent stages (vertex processing, rasterization, pixel processing, etc.), allowing different applications' operations to be interleaved and processed in parallel across different stages, eliminating the bottleneck of serialized execution while maintaining proper ordering within each stage

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The GPU implements dynamic context switching mechanisms that allow it to switch between different application contexts based on priority and resource availability, enabling high-priority applications to preempt lower-priority ones and ensuring efficient resource allocation without tying up the GPU indefinitely

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the GPU is configured for interruptible processing with context switching, then multiple applications can access the GPU efficiently, but the device complexity increases due to additional hardware mechanisms required

Engineering Contradiction:
Improvemultitasking capabilityVSAvoidinterrupt handling hardware
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The GPU implements universal context management structures that can handle multiple applications and contexts using the same hardware mechanisms, where context registers, state buffers, and scheduling logic serve multiple purposes across different applications and processing scenarios, reducing overall complexity despite enhanced multitasking capability

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The GPU introduces a command processor as an intermediary layer between the CPU and the rendering pipeline, which handles context switching, interrupt management, and operation scheduling, thereby isolating the complexity of interruptible processing from the core rendering stages and allowing them to remain relatively simple

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If the GPU saves and restores context information for interruptible processing, then precise interruption and resumption can be achieved, but the loss of time increases due to context save/restore operations

Engineering Contradiction:
Improveprecise interruption accuracyVSAvoidcontext switching time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The GPU maintains pre-configured context structures and state information in ready-to-use formats in hardware registers and buffers, so that when an interrupt occurs, the context can be saved and restored rapidly without requiring complex computation or data transformation, thereby achieving precise interruption with minimal time loss

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The GPU implements selective context management where only the essential and changed state information is saved during context switches, while unchanged portions are discarded or inferred, reducing the amount of data that needs to be saved and restored, thus minimizing context switching time while maintaining precise interruption capability

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS7583268B2Graphics pipeline precise interrupt method and apparatus
Publication Date: 2009.09.01 VIA TECH INC
  • US7583268B2 patent drawing
  • US7583268B2 patent drawing
  • US7583268B2 patent drawing

AI summary

A graphics processing unit (“GPU”) is configured to interrupt processing of a first context and to initiate processing of a second context upon command. A command processor communicates an interrupt signal on a communication path from to a plurality of pipeline processing blocks in a graphics pipeline. A token, which corresponds to an end of an interrupted context, is forwarded from the command processor to a first pipeline processing block and subsequently to other pipeline blocks in the graphics pipeline. Each pipeline processing block discards contents of associated memory units upon receipt of the interrupt signal until the token is reached. The token may be forwarded to one or more additional pipeline processing blocks and memory units so that the token is communicated throughout the graphics pipeline to flush data associated with the first context. Data associated with the second context may follow behind the token through graphics pipeline.