GPU Descrambling via Parallel LFSR Threads

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Solution Overview

Problem

Current communications protocols, such as 5G and LTE, face significant delays in descrambling data at receivers, which can hinder communication speed and efficiency, especially in real-time data transport scenarios.

Innovation Solution

The use of parallel computing architectures, specifically graphics processing units (GPUs), to generate and apply descrambling sequences using linear feedback shift registers (LFSRs), allowing for parallelized descrambling operations that reduce latency by distributing the processing across multiple threads and cycles, thereby accelerating the descrambling process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If traditional sequential processing is used for descrambling, then processing accuracy is maintained, but descrambling latency increases significantly

Engineering Contradiction:
Improvedescrambling latencyVSAvoidprocessing architecture complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The descrambling process is divided into multiple independent segments that can be processed in parallel. Each segment corresponds to a portion of the data stream that can be descrambled independently using the same LFSR logic, enabling concurrent processing across multiple processing units without increasing overall system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The LFSR sequences are pre-generated and stored in memory before the actual descrambling operation. This preliminary action allows the processing units to immediately apply the sequences to incoming data without computation delays, significantly reducing descrambling latency while maintaining simple processing architecture

Inventive Principle:
Principle #10Preliminary action

2Speed

If parallel processing is implemented to reduce descrambling latency, then communication speed improves, but processing complexity increases

Engineering Contradiction:
Improvecommunication speedVSAvoidprocessing architecture complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

Multiple processing units are designed with identical universal LFSR logic that can handle different descrambling sequences through configuration rather than hardware differentiation. This universal design enables parallel processing for multiple data streams simultaneously without proportionally increasing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The same LFSR processing logic is replicated across multiple processing units to create parallel processing capability. Each unit is an identical copy that operates independently on different data segments, achieving high communication speed while keeping individual unit complexity low and manageable

Inventive Principle:
Principle #26Copying

3Productivity

If more processing resources are allocated for descrambling, then descrambling speed increases, but system resource consumption increases

Engineering Contradiction:
Improvedescrambling throughputVSAvoidenergy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The LFSR-based descrambling system is designed to be self-sufficient, generating its own sequences internally without requiring external computational resources. Each processing unit autonomously generates and applies its sequences, eliminating the need for additional high-energy computation resources while maintaining high descrambling throughput

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20230308270A1Performing scrambling and/or descrambling on parallel computing architectures
Publication Date: 2023.09.28 NVIDIA CORP
  • US20230308270A1 patent drawing
  • US20230308270A1 patent drawing
  • US20230308270A1 patent drawing

AI summary

Apparatuses, systems, and techniques to descramble or scramble data use a graphics processing unit (GPU) to perform descrambling. For example, in at least one embodiment, generation of a descrambling sequence is distributed among GPU threads for parallel calculation of the descrambling sequence and/or descrambling is distributed among GPU threads for descrambling.