Dynamic Accumulator Allocation for GPU Thread Performance

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Solution Overview

Problem

The limited number of accumulators available per thread in graphics processing units (GPUs) restricts performance for computationally intensive operations, as a fixed allocation can hinder efficient resource utilization and increase completion time.

Innovation Solution

Implementing a pool of registers that can be dynamically shared among threads, allowing threads to allocate or release registers as needed, with a compiler determining register allocation for code blocks and using instructions like ZeroAccSync to manage register availability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a fixed number of accumulators is allocated per thread, then the register allocation is simple and deterministic, but the performance for computationally intensive operations is restricted and completion time increases

Engineering Contradiction:
Improvethread completion timeVSAvoidregister allocation mechanism
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements dynamic accumulator allocation where threads can request and release accumulators from a shared pool based on actual computational needs rather than being assigned a fixed number. The allocation mechanism transitions from static to dynamic, allowing the number of available accumulators per thread to change over time based on workload demands, thereby reducing completion time for intensive operations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of accumulator availability from a fixed value to a variable that can change over time. By introducing a pool of shared accumulators that threads can dynamically access, the effective number of accumulators per thread becomes a function of time and workload, allowing optimization of performance without increasing the physical register count.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If the physical accumulator array size is increased to provide more registers per thread, then the number of available registers increases, but the hardware resource consumption and device complexity increase

Engineering Contradiction:
Improvenumber of registers per threadVSAvoidphysical accumulator array
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent merges the accumulator resources across threads by implementing a shared pool architecture. Instead of each thread having dedicated accumulators, the system combines accumulators into a common pool that can be dynamically allocated to multiple threads. This merging allows the system to provide more registers per thread when needed without proportionally increasing the total physical accumulator count.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The accumulator pool serves multiple threads simultaneously, making the accumulator resources universal rather than dedicated to single threads. The same physical accumulator can serve different threads at different times, increasing the effective quantity of registers available per thread without requiring a proportional increase in physical hardware resources.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If accumulators are dynamically shared among threads, then the number of available registers per thread increases without expanding physical array, but the allocation management complexity increases

Engineering Contradiction:
Improveregister sharing flexibilityVSAvoidallocation management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary allocation management system that mediates between threads and the accumulator pool. This intermediary layer handles the complexity of tracking which accumulators are available, allocating them to requesting threads, and managing their release. The intermediary abstracts the complexity from the threads themselves, allowing dynamic sharing while managing the overhead centrally.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240420273A1Dynamic accumulator allocation
Publication Date: 2024.12.19 INTEL CORP
  • US20240420273A1 patent drawing
  • US20240420273A1 patent drawing
  • US20240420273A1 patent drawing

AI summary

A system that includes a graphics processing unit (GPU) that includes at least one processor and multiple registers. In some examples, based on execution of an instruction by at least one of the at least one processor to allocate a particular number of registers to a thread, assign the number of registers to the thread. In some examples, a compiler is to consider register demands for a code segment and number of available registers in determining a number of registers to allocate to the code segment.