GPU Hardware Boost Control via Reward-Based Status Table
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Solution Overview
Problem
Existing hardware boost methods in display cards face challenges in accurately controlling the boost process to balance frame rate and thermal management, leading to noise and power consumption issues.
Innovation Solution
A hardware boost method and system that initializes a status table with multiple statuses and corresponding actions, determining system status and executing actions to optimize frame per second (FPS) through a reward-based value refresh mechanism, allowing for precise control of hardware boost.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If hardware boost is executed to increase frame per second, then user experience is improved, but thermal energy increases causing fan to run at high speed which generates noise and consumes more power
Solution Approach 1:
The patent implements a feedback mechanism where the system continuously monitors FPS values and thermal status, then adjusts hardware boost execution accordingly. The processor determines whether to execute hardware boost based on feedback from FPS monitoring and thermal status detection, creating a closed-loop control system that resolves the contradiction between productivity and temperature.
Solution Approach 2:
The system dynamically adjusts hardware boost execution based on real-time conditions. Instead of static boost execution, the processor adapts the boost strategy by evaluating current FPS values and thermal status, making the system flexible and responsive to changing conditions to balance performance and thermal management.
2Productivity
If hardware boost is executed to increase frame per second, then user experience is improved, but fan speed increases causing excessive noise
Solution Approach 1:
The system uses feedback from FPS monitoring to control hardware boost execution. By continuously evaluating FPS values and adjusting boost execution accordingly, the system avoids unnecessary boost that would increase fan speed and noise, thereby resolving the contradiction between productivity and noise.
3Productivity
If hardware boost is executed to increase frame per second, then user experience is improved, but power consumption increases
Solution Approach 1:
The processor uses feedback from FPS monitoring and status table evaluation to determine whether hardware boost execution is necessary. This feedback-based decision-making prevents unnecessary boost execution, thereby reducing power consumption while maintaining acceptable FPS levels.
Solution Approach 2:
The system applies hardware boost selectively and partially rather than continuously. By executing boost only when the status table indicates it is beneficial and when FPS thresholds are not already met, the system avoids excessive action that would waste energy, resolving the contradiction between productivity and power consumption.
Data Source
AI summary
A hardware boost method and a hardware boost system are provided. The hardware boost method includes: initializing a status table, wherein the status table includes multiple statuses, each of the statuses corresponds to a first action and a second action, and each of the statuses includes FPS information; and in each episode: determining that a system status belongs to a first status among the statuses; executing one of the first action and the second action according to a value corresponding to the first status and the first action and a value corresponding to the first status and the second action to enter a second status among the statuses and obtain a reward value; and refreshing the value corresponding to the first status and the one of the first action and the second action according to the reward value.


