GPU Semaphore Synchronization via Ring Buffer Segmentation

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Solution Overview

Problem

In multi-engine processor systems, resource management using semaphores leads to long wait times and performance issues due to the inefficiencies in memory and thread usage when multiple engines share resources, causing bottlenecks in operations like graphics rendering.

Innovation Solution

A method involving the creation of a semaphore object with a resource identifier and timestamp, where command packets are inserted into a ring frame to manage access to shared resources, ensuring that operations are executed only when resources are available, utilizing a ring buffer system to coordinate commands between the CPU and GPU.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If semaphores are used for resource management in multi-engine processor systems, then resource access coordination is improved, but wait times increase and performance deteriorates

Engineering Contradiction:
Improveresource access coordinationVSAvoidwait times
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent segments the resource management system into multiple independent ring buffers (one per engine) that operate autonomously. Each engine has its own ring buffer for command submission, eliminating the need for engines to wait for centralized resource allocation. The semaphore mechanism is replaced with per-engine ring buffer pointers that independently track resource availability, allowing parallel operation without mutual exclusion overhead.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces ring buffer pointers as intermediaries between engines and shared resources. Instead of direct semaphore-based synchronization, each engine uses its own ring buffer pointer to indirectly access and track shared resources. This intermediary mechanism allows engines to independently monitor resource availability and proceed without waiting for explicit semaphore signals, reducing synchronization wait times while maintaining coordination.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If multiple engines share resources using traditional semaphore mechanisms, then resource coordination is achieved, but memory usage increases and efficiency decreases

Engineering Contradiction:
Improveresource coordinationVSAvoidmemory usage
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent merges the resource tracking functionality into the existing ring buffer structure used for command submission. Instead of maintaining separate semaphore data structures and memory allocations for each resource, the system combines resource availability information with the ring buffer command queue. The ring buffer pointer itself serves as the resource tracking mechanism, eliminating redundant memory structures and reducing overall memory consumption while maintaining coordination capabilities.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If centralized resource management is used in multi-engine systems, then resource allocation control is improved, but processing speed decreases due to bottlenecks

Engineering Contradiction:
Improveresource allocation controlVSAvoidprocessing speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent segments centralized resource management into distributed per-engine ring buffer management. Each engine operates with its own ring buffer and pointer, making local decisions about resource access without consulting a central authority. This segmentation eliminates the single-point bottleneck inherent in centralized management, allowing multiple engines to process commands in parallel at full speed while still maintaining resource allocation control through independent pointer tracking.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by pre-allocating and initializing separate ring buffers for each engine before operation begins. Each engine's ring buffer is pre-configured with its own pointer and memory structures, allowing engines to immediately begin processing without waiting for centralized resource allocation decisions. This preliminary setup enables autonomous, high-speed operation while maintaining resource coordination through the distributed pointer mechanism.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8803900B2Synchronization with semaphores in a multi-engine GPU
Publication Date: 2014.08.12 ATI TECHNOLOGIES ULC
  • US8803900B2 patent drawing
  • US8803900B2 patent drawing
  • US8803900B2 patent drawing

AI summary

A method for performing an operation using more than one resource may include several steps: requesting an operation performed by a resource; populating a ring frame with an indirect buffer command packet corresponding to the operation using a method that may include for the resource requested to perform the operation, creating a semaphore object with a resource identifier and timestamp, in the event that the resource is found to be unavailable; inserting a command packet (wait) into the ring frame, wherein the command packet (wait) corresponds to the semaphore object; and submitting the ring frame to the graphics engine.