GPU Texture Return Buffer for Latency Reduction

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Solution Overview

Problem

Texture operations in graphics processing units (GPUs) face latency issues due to memory access latency, which slows down the graphics processing pipeline.

Innovation Solution

A processor with a texture return buffer and texture units that allocate slots for storing texture values, allowing for efficient storage and retrieval of texture values, reducing the need for direct register allocation and enabling continuous texture operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If texture values are fetched from memory for each pixel, then texture operations can be performed, but memory access latency slows down the graphics processing pipeline

Engineering Contradiction:
Improvetexture operation completionVSAvoidmemory access latency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The texture return buffer pre-allocates slots for texture values before they are needed by the rendering pipeline. Texture units can generate and store texture values in these pre-allocated slots, eliminating the need for threads to wait for memory allocation during critical rendering paths. This preliminary preparation of storage resources reduces latency by ensuring that texture values have ready-made storage locations immediately upon generation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The texture return buffer acts as an intermediary between the texture units and the register file allocation system. Instead of texture units directly interacting with the register file (which requires complex allocation and management), they simply write to the buffer's pre-allocated slots. This intermediary layer decouples the texture generation process from the register management process, simplifying the path and reducing latency.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If direct register allocation is used for storing texture values, then threads can access texture values, but the complexity of register management slows down processing

Engineering Contradiction:
Improvetexture value accessVSAvoidregister allocation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The invention extracts the texture value storage function from the register file system and places it in a dedicated texture return buffer. This separation removes the complexity of register allocation, deallocation, and management from the texture operation path. Threads no longer need to interact with the complex register allocation system for texture values; they simply access the buffer using simpler indexing mechanisms based on texture coordinates.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The texture return buffer is segmented into multiple slots that can be independently allocated and accessed. Each slot can be addressed by thread ID and texture coordinate, creating a structured access pattern that is simpler than general register management. This segmentation allows parallel access by multiple threads without the contention and complexity of shared register allocation.

Inventive Principle:
Principle #1Segmentation

3Stability of the object's composition

If texture units wait for register allocation before generating texture values, then register consistency is maintained, but throughput of texture operations decreases

Engineering Contradiction:
Improveregister consistencyVSAvoidtexture operation throughput
Core Design Contradiction:
Stability of the object's compositionVSProductivity

Solution Approach 1:

Slots in the texture return buffer are pre-allocated before texture operations begin. This preliminary allocation ensures that when texture units generate values, storage is immediately available without waiting for register allocation. The pre-established mapping between texture coordinates and buffer slots maintains consistency while enabling continuous operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The texture return buffer enables continuous texture operations by eliminating allocation wait states. Texture units can continuously generate and store values in pre-allocated slots without interruption for register management. This continuous flow maintains system stability while maximizing throughput, as the buffer's structured slots ensure proper ordering and association of texture values with their source coordinates.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS9165396B2Graphics processing unit with a texture return buffer and a texture queue
Publication Date: 2015.10.20 NVIDIA CORP
  • US9165396B2 patent drawing
  • US9165396B2 patent drawing
  • US9165396B2 patent drawing

AI summary

A processor and a system are provided for performing texturing operations. The processor includes a texture return buffer having a plurality of slots for storing texture values and one or more texture units coupled to the texture return buffer. Each of the slots of the texture return buffer are addressable by a thread. Each texture unit is configured to allocate a slot of the texture return buffer when the texture unit generates a texture value.