Dynamic GPU Utilization Management for Production Pipelines

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Solution Overview

Problem

In visual effects and film studios, the manual setup of workstations based on graphics processing unit (GPU) usage for specific tasks is time-consuming and inefficient, leading to underutilization of computing resources, as workstations are often tailored for single tasks and struggle to adapt to different requirements across the production pipeline.

Innovation Solution

A method and system that dynamically calculates and displays GPU utilization across secondary devices, allowing for automatic reconfiguration based on task demands, enabling efficient allocation of computing resources across a network to optimize GPU usage and resource sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If workstations are manually setup and tailored for specific tasks based on GPU benchmarking, then task-specific performance is optimized, but setup time and manual configuration complexity increase significantly

Engineering Contradiction:
Improvetask-specific performanceVSAvoidsetup time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system automatically detects GPU capabilities and configures workstations without manual intervention. The GPU self-identifies its capabilities through benchmarking, and the system automatically assigns appropriate tasks and configurations, eliminating the need for manual setup by technical leads.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically adjusts workstation configurations based on real-time GPU capability detection and task requirements. Parameters such as computing power allocation, task assignment, and resource distribution are automatically modified to optimize performance for each specific task.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If workstations are tailored for specific tasks with dedicated computing capabilities, then task performance is optimized, but adaptability to different tasks is reduced

Engineering Contradiction:
Improvetask performanceVSAvoidworkstation adaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system dynamically reconfigures workstation assignments based on real-time task requirements and GPU availability. Instead of static task-specific configurations, the system can shift workstations between different tasks as needs change, maintaining optimal performance while improving adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables workstations to perform multiple tasks by dynamically assigning different functions based on GPU capabilities and task requirements. A single workstation can be assigned to different tasks (modeling, animation, rendering) depending on current needs, making it universally applicable across the production pipeline.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If computing resources are dedicated solely to rendering tasks, then rendering performance is maximized, but access to computing resources for other tasks is limited

Engineering Contradiction:
Improverendering performanceVSAvoidresource accessibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system segments GPU computing capabilities into poolable resources that can be dynamically allocated to different tasks. Instead of dedicating entire workstations to rendering, the system divides computing resources into manageable units that can be assigned to rendering, animation, or other tasks as needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes the allocation parameters of computing resources based on real-time task demands. Rendering tasks can receive increased computational resources when needed, while other tasks gain access to available resources, creating a flexible resource distribution model that optimizes overall system utilization.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8502828B2Utilization of a graphics processing unit based on production pipeline tasks
Publication Date: 2013.08.06 NVIDIA CORP
  • US8502828B2 patent drawing
  • US8502828B2 patent drawing
  • US8502828B2 patent drawing

AI summary

A method includes performing a task in response to a request of a secondary user interface of a secondary device. The method also includes calculating a utilization of a graphics processing unit of a machine based on the task performed by the graphics processing unit. The method further includes determining the utilization, through a processor, based on a comparison of a consumption of a computing resource of the graphics processing unit and a sum of the computing resource available. The method furthermore includes performing another task in response to the request of another secondary user interface of another secondary device. The method furthermore includes calculating another utilization of another graphics processing unit based on the another task performed by the another graphics processing unit. The method furthermore includes determining the another utilization based on the comparison of a consumption of the computing resource of the another graphics processing unit.