Graph Convolutional RL for Heterogeneous Agent Group Control

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Solution Overview

Problem

Traditional reinforcement learning approaches struggle with adaptive control of complex systems of heterogeneous agents due to the assumption of homogeneous graph nodes, leading to scalability issues and inflexibility in adapting to changing conditions.

Innovation Solution

A system combining graph convolutional networks (GCNs) and reinforcement learning (RL) is used, where GCNs generate embedded features for each node, and separate adaptive control policies are assigned to groups of nodes based on defined groupings, allowing for local and global reward feedback to update both GCN and RL policy parameters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional reinforcement learning approaches are used with homogeneous graph nodes, then the system can be controlled with a single policy, but the system lacks adaptability to heterogeneous agents and cannot quickly adapt to changing conditions

Engineering Contradiction:
Improveadaptability to heterogeneous agentsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the homogeneous graph node assumption by introducing heterogeneous node types with distinct feature sets. Each node type can have its own embedding dimensions and feature characteristics, allowing the system to handle diverse agent types while maintaining a unified graph structure. This segmentation enables adaptability to heterogeneous agents without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by allowing different node types to have different feature embeddings and local policies. Each node type can process and respond to information according to its specific characteristics, while still participating in the global graph convolution operations. This enables localized adaptability where each node type optimizes its behavior based on its specific features and local rewards.

Inventive Principle:
Principle #3Local quality

2Productivity

If control is applied to the whole system as a single unit, then the system can maintain global coherence, but the system suffers from scalability issues and inflexibility

Engineering Contradiction:
ImprovescalabilityVSAvoidinflexibility to changing conditions
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamics by implementing separate learnable policy networks for different node types. Each node type can independently learn and adapt its policy based on local rewards and graph-level rewards, enabling the system to dynamically adjust to changing conditions. The graph convolutional network dynamically aggregates information from neighboring nodes, allowing the system to adapt its behavior based on the current graph state and topology.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements a dual-level feedback mechanism where nodes receive both local rewards specific to their node type and global rewards from the overall system performance. This multi-level feedback enables nodes to learn from both local interactions and global system objectives, improving scalability by allowing parallel learning across different node types while maintaining system-wide coherence through the shared graph convolutional network.

Inventive Principle:
Principle #23Feedback

3Reliability

If a single reinforcement learning policy is used for all graph nodes, then the system structure is simple, but the system cannot accurately model complex heterogeneous agent behaviors

Engineering Contradiction:
Improveaccuracy in modeling heterogeneous agentsVSAvoidnumber of policies
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent achieves universality by using a single graph convolutional network architecture that serves multiple node types simultaneously. The GCN layers process features from different node types through shared weight matrices, enabling the system to handle heterogeneous agents with a unified processing framework. This reduces the number of separate policies needed while maintaining the ability to accurately model diverse agent behaviors through node-type-specific feature embeddings and local policy networks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20230185253A1Graph convolutional reinforcement learning with heterogeneous agent groups
Publication Date: 2023.06.15 SIEMENS CORP
  • US20230185253A1 patent drawing
  • US20230185253A1 patent drawing

AI summary

A system and method adaptively control a heterogeneous system of systems. A graph convolutional network (GCN) that receive a time series of graphs representing topology of an observed environment at a time moment and state of a system. Embedded features are generated having local information for each graph node. Embedded features are divided into embedded states grouped according to a defined grouping, such as node type. Each of several reinforcement learning algorithms are assigned to a unique group and include an adaptive control policy in which a control action is learned for a given embedded state. Reward information is received from the environment with a local reward related to performance specific to the unique group and a global reward related to performance of the whole graph responsive to the control action. Parameters of the GCN and adaptive control policy are updated using state information, control action information, and reward information.