Graphical Object Movement Handles for Avatar-Based Manipulation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Developing computer-executable code that enables avatars to move virtual objects in a similar manner as computer-aided design tools poses challenges, particularly in virtual experiences.
Innovation Solution
A method involving a dragger handle and a movement detector object is implemented to automatically position and move manipulable graphical objects within a virtual experience based on user interaction, using a virtual pivot point and predefined paths of motion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual gripping tools are used in computer-aided design tools, then object manipulation is simplified and aligned with user intuition, but implementing similar motion in virtual experiences with avatars becomes difficult and requires complex manual coding
Solution Approach 1:
The patent creates a virtual representation (movement detector object) of the physical gripping tool interaction. The movement detector object copies the motion detection capabilities of physical gripping tools into the virtual environment, allowing avatar interactions to replicate real-world manipulation gestures without requiring complex manual coding of motion detection algorithms.
Solution Approach 2:
The movement detector object serves as an intermediary between the avatar and the virtual object. Instead of directly programming complex avatar-object interaction physics, the movement detector object mediates by detecting avatar movements and automatically translating them into appropriate object manipulation motions, simplifying the implementation while maintaining intuitive control.
2Manufacturing precision
If manual coding is used to implement avatar object manipulation, then precise control is achieved, but development time and effort increase significantly
Solution Approach 1:
The system performs preliminary action by pre-configuring the movement detector object with the necessary motion detection and translation capabilities before runtime. The virtual pivot point and motion parameters are established in advance, so that during actual avatar interaction, the system can immediately execute precise motion control without requiring complex real-time calculations or extensive programming.
Solution Approach 2:
The movement detector object enables self-service by automatically detecting avatar movements and generating the corresponding object manipulation commands without requiring continuous manual intervention or complex programming. The system serves itself by having the movement detector object handle the translation from avatar motion to object motion autonomously, reducing development and maintenance time.
3Ease of operation
If fixed gripping tools are used in design software, then alignment and manipulation are intuitive, but adapting similar features to virtual experiences poses implementation challenges
Solution Approach 1:
The movement detector object is designed with universality to work across different virtual experience contexts. It can detect various types of avatar movements and translate them into appropriate object manipulations, making the system adaptable to different virtual environments, avatar types, and interaction scenarios while maintaining the intuitive alignment and manipulation characteristics of fixed gripping tools.
Solution Approach 2:
The system transitions from static fixed gripping tools to dynamic movement detector objects that can adapt to moving avatars in virtual experiences. The movement detector object dynamically tracks avatar position and motion, allowing the intuitive alignment and manipulation features to function effectively in dynamic virtual environments rather than static design software contexts.
Data Source
AI summary
Implementations described herein relate to methods, systems, and computer-readable media for computer-assisted graphical development. In some implementations, a computer-implemented method includes providing a first graphical user interface (GUI) that includes at least one manipulable graphical object, receiving a request to implement a movement feature for the at least one manipulable graphical object, and in response to the request, automatically positioning a movement detector object in relation to the at least one manipulable graphical object and logically coupling the movement detector object to the at least one manipulable graphical object.


