Graphical Movement Tools for 3D Virtual Object Manipulation
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Solution Overview
Problem
Developing computer-executable code to implement virtual gripping tools within a virtual experience such that avatars can easily move virtual objects poses challenges, as existing graphical development tools are fixed and difficult to manipulate in three-dimensional space.
Innovation Solution
A computer-implemented method that includes providing a dragger handle and a movement detector object, allowing avatars to interact with manipulable graphical objects, where the movement detector object automatically directs motion along a defined path based on user input, reducing the need for additional coding.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual gripping tools are implemented within a virtual experience using traditional graphical development tools, then avatars can move virtual objects, but the tools are fixed and difficult to manipulate in three-dimensional space requiring additional coding effort
Solution Approach 1:
The patent introduces a movement detector object as an intermediary between the avatar and the virtual object. This detector object automatically detects avatar interactions and generates appropriate movement responses, eliminating the need for developers to manually code complex interaction logic while enabling natural avatar manipulation of virtual objects in three-dimensional space
2Adaptability or versatility
If traditional graphical development tools are used to create virtual object manipulation features, then virtual objects can be moved, but the tools require fixed positioning and lack flexibility in three-dimensional space
Solution Approach 1:
The patent makes the movement detector object dynamic by enabling it to automatically detect avatar position and interaction state in real-time. This allows the virtual object to respond flexibly to avatar movements throughout three-dimensional space without requiring fixed tool positioning, as the detector continuously adapts to the avatar's location and actions
3Reliability
If custom code is written to implement avatar interaction with virtual objects, then movement functionality can be achieved, but development time and complexity increase significantly
Solution Approach 1:
The movement detector object is configured to automatically detect avatar interactions and generate movement responses without requiring custom code. The system serves itself by having the detector monitor avatar position, detect contact or proximity, and automatically compute appropriate virtual object movement, thereby achieving reliable avatar interaction functionality while eliminating time-consuming manual coding
Data Source
AI summary
Implementations described herein relate to methods, systems, and computer-readable media for computer-assisted graphical development. In some implementations, a computer-implemented method includes providing a first graphical user interface (GUI) that includes at least one manipulable graphical object, receiving a request to implement a movement feature for the at least one manipulable graphical object, and in response to the request, automatically positioning a movement detector object in relation to the at least one manipulable graphical object and logically coupling the movement detector object to the at least one manipulable graphical object.


