Graphics API Replay Layer for Mobile 3D Effects and Power Savings
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Solution Overview
Problem
Existing mobile gaming platforms face challenges in generating and rendering three-dimensional (3D) images due to resource constraints such as small screen sizes, limited processing power, and critical power consumption, leading to suboptimal user experiences and performance.
Innovation Solution
A method and system for generating a custom function to modify the output of a graphics API, adding visual effects to 3D rendered images, by intercepting initial function calls and integrating a flexible graphics enhancement and execution component within the graphics API layer, which includes an application layer, driver layer, and graphics API layer, to optimize 3D rendering and reduce power consumption.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If 3D graphics rendering is implemented on mobile devices, then visual quality and user experience are improved, but power consumption increases significantly
Solution Approach 1:
The rendering process is divided into two separate stages: a rendering phase that generates base 3D graphics, and a replay phase that applies visual effects. This segmentation allows the power-intensive rendering to occur once, while subsequent visual enhancements are applied more efficiently during replay, reducing overall power consumption while maintaining visual quality.
Solution Approach 2:
The system performs preliminary rendering of the 3D scene to generate base graphics data, then stores this for replay. By doing the heavy lifting of 3D rendering in advance, the system avoids repeated power-intensive operations during visual effect playback, thereby reducing real-time power consumption while preserving visual fidelity.
2Adaptability or versatility
If visual effects are added to 3D rendered images, then user experience is enhanced, but processing power requirements increase
Solution Approach 1:
The patent introduces an intermediary replay system that sits between the renderer and the display. This intermediary takes pre-rendered 3D graphics and applies visual effects through a specialized replay engine that is more power-efficient than real-time rendering, thus enhancing user experience without proportionally increasing processing power requirements.
Solution Approach 2:
Instead of rendering 3D graphics repeatedly with different visual effects applied each time, the system creates a single base rendering and then generates copies with various visual effects applied during replay. This copying approach significantly reduces the processing power needed compared to performing full re-renderings for each visual variation.
3Adaptability or versatility
If a flexible graphics enhancement system is implemented, then adaptability across platforms is improved, but system complexity increases
Solution Approach 1:
The replay system is designed as a universal platform that can handle multiple types of visual effects and work with different 3D rendering outputs. By creating a multi-functional replay engine that can process various effect types through a unified interface, the system achieves broad platform adaptability without proportionally increasing overall system complexity.
Data Source
AI summary
Provided are a method, a system and an electronic device for implementing flexible graphics enhancement and execution. For example, a flexible graphics enhancement and execution component can be an integrated element of a graphics application programming interface (API) that allows a visual effect of style to be added to the 3D graphics rendered from a mobile game. The techniques can include intercepting an initial function call, where the initial function call is associated with a graphics API rendering an image for an application. Then, a custom function can be automatically generated, based on the intercepted initial function call. A pointer associated with the generated custom function can be returned to the application, where the custom function modifies an output from the graphics API to add a visual effect to a three-dimensional (3D) rendered image of the application. The graphics API can be an Open Graphics Library (OpenGL) API.


