Graphics Building Interface for Live Media Production
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Solution Overview
Problem
The traditional method of creating screen graphics for live media productions, such as sporting events, is inefficient and prone to errors due to the need for real-time generation of graphics with accurate statistics and team logos, requiring specialized operators to manually input file paths and data.
Innovation Solution
A user-friendly graphics building interface (GBI) and platform that allows users to generate and export pre-rendered graphics before an event, using a template-based system to populate fields with pathnames for content items like logos and statistics, ensuring accuracy and efficiency, and automatically updates graphics with current data if changes occur.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a specialized graphics operator manually creates screen graphics in real-time during live production, then graphics can be generated with current statistics and team information, but the process is inefficient and prone to errors
Solution Approach 1:
The system performs preliminary actions by pre-generating graphics files before the live media production begins. Graphics are created in advance using automated processes that populate templates with team information, logos, and statistical data, eliminating the need for manual real-time creation during the event.
Solution Approach 2:
The system enables self-service by automatically generating and updating graphics without requiring specialized operator intervention. The automated process retrieves current statistics and team information, populates graphic templates, and outputs finished graphics files independently, reducing reliance on skilled manual operators.
2Productivity
If graphics are generated in advance before a live event, then efficiency is improved and errors are reduced, but the system must handle real-time updates if data changes
Solution Approach 1:
The system implements feedback mechanisms by continuously monitoring data sources for changes in statistics, team information, or event data. When updates are detected, the system automatically triggers regeneration of affected graphics files, ensuring displayed information remains current without manual intervention.
Solution Approach 2:
The system embraces dynamics by designing graphics generation as a flexible, adaptive process. Templates and data sources are configured to allow automatic updates when underlying information changes, enabling the system to transition from static pre-generated graphics to dynamic, continuously updated visualizations during live events.
3Manufacturing precision
If manual input of file paths and statistics is required, then graphics can be customized accurately, but the process is time-consuming and error-prone
Solution Approach 1:
The system uses copying by retrieving and reproducing team logos, statistical data, and graphic elements from pre-existing databases and templates. Instead of manually creating each element, the system automatically copies verified information from reliable sources and inserts it into standardized graphic templates, ensuring accuracy while eliminating time-consuming manual input.
Solution Approach 2:
The system achieves universality by creating a multi-functional automated graphics generation platform that handles multiple tasks: retrieving team information, fetching statistical data, populating templates, and generating output files. This single automated system replaces multiple manual operations, reducing time loss while maintaining precision through consistent application of standardized templates and data sources.
Data Source
AI summary
A graphics building interface for generating a digital graphic is provided to be displayed by and interacted with via a user computing entity. A graphics object is generated. The graphics object is a data structure comprising predetermined fields and predetermined structure information. User input selecting a first selectable option is received. The user input is received via the graphics building interface. At least one pathname corresponding to the first selectable option is identified. The graphics object is updated based on the at least one pathname and the first selectable option. The updated of the graphics object comprises updating two or more fields of the predetermined set of fields. One of the fields is updated at least in part by populating the field with the pathname. The pathname indicates a file, a location within the file, or both where a content item corresponding to the first selectable option is stored.


