Graphics Command Parser Loop Processing Hardware

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Solution Overview

Problem

Current graphics processors lack efficient loop processing capabilities, leading to increased latency and overhead due to the inability to execute commands iteratively or modify data structures within loops, which are typically addressed by software unrolling loops, resulting in serialization and performance reduction.

Innovation Solution

The implementation of explicit loop support in a graphics command parser allows for direct loop processing within the graphics hardware front end, enabling iterative execution of command sequences and dynamic modification of loop variables, reducing the need for software intervention and minimizing memory latency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If software unrolling is used to implement loops in graphics processing, then loop execution is possible, but latency and overhead increase due to CPU-GPU serialization

Engineering Contradiction:
Improveloop processing capabilityVSAvoidlatency
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

A command parser is introduced as an intermediary component between the CPU and GPU that enables loop processing. The command parser intercepts command buffers, identifies loop constructs, and processes them with hardware-supported loop instructions, eliminating the need for software unrolling and reducing CPU-GPU serialization overhead.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the software-based loop unrolling mechanism with hardware-based loop processing instructions. By introducing dedicated loop instructions in the graphics processing unit and corresponding parser support, the system substitutes the mechanical software unrolling process with more efficient hardware execution, reducing latency and improving performance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If software unrolling is used to process commands iteratively, then loop execution is achieved, but device complexity and overhead increase

Engineering Contradiction:
Improveiterative command executionVSAvoidsoftware processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The command parser is designed to automatically identify and process loop constructs in command buffers without requiring external software intervention. The parser uses pattern matching and state machine techniques to detect loop instructions, manage iteration counters, and execute loop bodies, enabling the hardware to serve itself in processing iterative commands efficiently.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If software unrolling is implemented, then loop processing is possible, but memory access efficiency decreases due to inability to modify accesses dynamically

Engineering Contradiction:
Improvecommand modification capabilityVSAvoidmemory access speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The patent introduces dynamic command modification capabilities within the loop processing framework. The command parser and execution unit can modify command parameters, addresses, and data dynamically during loop execution, allowing adaptive memory access patterns that optimize for different data structures and access patterns, thereby improving memory access speed and efficiency.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11232531B2Method and apparatus for efficient loop processing in a graphics hardware front end
Publication Date: 2022.01.25 INTEL CORP
  • US11232531B2 patent drawing
  • US11232531B2 patent drawing
  • US11232531B2 patent drawing

AI summary

Various embodiments enable loop processing in a command processing block of the graphics hardware. Such hardware may include a processor including a command buffer, and a graphics command parser. The graphics command parser to load graphics commands from the command buffer, parse a first graphics command, store a loop count value associated with the first graphics command, parse a second graphics command and store a loop wrap address based on the second graphics command. The graphics command parser may execute a command sequence identified by the second graphics command, parse a third graphics command, the third graphics command identifying an end of the command sequence, set a new loop count value, and iteratively execute the command sequence using the loop wrap address based on the new loop count value.