3D Graphics Plane Segmentation for Synchronized Left Right Eye Rendering

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Solution Overview

Problem

Current Blu-ray (BD) standards do not specify how to record or play 3D image content, leading to issues with suitable playback of 3D image contents.

Innovation Solution

An information processing device and method that stores graphics images for the left and right eyes in separate storage regions on a graphics plane, ensuring matched drawing command sequences are executed through an API to ensure drawing integrity and proper output for display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If 3D image content is recorded on Blu-ray Disc without standardized methods, then large data amount can be stored, but suitable playback cannot be ensured

Engineering Contradiction:
Improvedata amountVSAvoidplayback suitability
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent defines specific parameter settings for 3D image playback including graphics plane configuration (separating L and R region storage regions), drawing command sequence execution parameters, and API call parameters. These parameter changes enable standardized playback while maintaining large data storage capacity.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The graphics plane is segmented into separate storage regions for left eye (L region) and right eye (R region) images. This segmentation allows independent processing and rendering of each eye's image while ensuring they are displayed in a synchronized manner for proper 3D effect.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If drawing commands are executed without matched sequence control, then rendering flexibility is maintained, but drawing integrity between left and right eye images cannot be ensured

Engineering Contradiction:
Improverendering flexibilityVSAvoiddrawing integrity
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent implements a feedback mechanism where the execution of drawing commands for left and right eye images is monitored and controlled to ensure they complete in a matched sequence. The system waits for both drawing operations to complete before proceeding, ensuring synchronization while allowing flexible rendering approaches.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system prepares and validates drawing command sequences before execution to ensure they are matched for both left and right eye images. This preliminary action includes setting up the graphics plane configuration and verifying command sequences to prevent synchronization issues during playback.

Inventive Principle:
Principle #10Preliminary action

3Ease of manufacture

If API calls are made without standardized parameters, then implementation simplicity is maintained, but drawing integrity cannot be ensured

Engineering Contradiction:
Improveimplementation simplicityVSAvoiddrawing integrity
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent defines a universal API interface that handles both left and right eye image drawing through standardized parameter calls. This single API can be used for various 3D graphics rendering scenarios, maintaining ease of implementation while ensuring drawing integrity through standardized parameters for graphics plane configuration and command sequence execution.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8718355B2Information processing device, information processing method, and program
Publication Date: 2014.05.06 SONY GROUP CORP
  • US8718355B2 patent drawing
  • US8718355B2 patent drawing
  • US8718355B2 patent drawing

AI summary

The present invention relates to an information processing device, an information processing method, and a program, capable of drawing, in 3D image display, an image for the left eye and an image for a right eye of graphics, in a matched state.In the event that there is a call-up for an API (Application Programming Interface) ensuring the drawing integrity of drawing graphics images as to a graphics plane, which is a storage region in which storage regions for two images of an L region that is a storage region for one image to store an image for the left eye, and a R region that is a storage region for one image to store an image for the right eye, are collaterally arranged, images drawn on the graphics plane are output for display. The present invention may be applied to a BD player for playing BDs, and the like.