Graphics Rendering Feedback Loop for Encoder Constraints

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Solution Overview

Problem

Conventional cloud servers lack feedback channels from encoders to graphics engines, leading to lower visual quality and unnecessary computation due to inadequate adaptation to network conditions and encoder constraints.

Innovation Solution

Implementing a feedback processing module that receives information from encoders and decoders to configure the graphics engine, adjusting rendering settings, bit rates, and image resolution based on feedback metrics such as bit rate costs, bandwidth, and motion activity, using processors like FPGAs, CPUs, or GPUs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If the graphics engine renders high-resolution 3D graphics with full computational power, then the visual quality of the rendered scene is improved, but the encoder cannot deliver the graphics content at the quality level produced due to encoder constraints and network bandwidth limitations, resulting in degraded user experience

Engineering Contradiction:
Improvevisual quality of rendered graphicsVSAvoidquality degradation during encoding
Core Design Contradiction:
Manufacturing precisionVSLoss of information

Solution Approach 1:

The patent implements a feedback channel from the encoder back to the graphics engine, allowing the encoder to communicate encoding constraints, bandwidth conditions, and quality metrics to the rendering system. This enables the graphics engine to adapt its rendering output in real-time to match encoder capabilities and network conditions, preventing quality degradation before it occurs.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adjusts rendering parameters such as resolution, texture quality, geometry complexity, and effects intensity based on feedback from the encoder about current bandwidth conditions and encoding performance. This allows the graphics engine to optimize its output parameters to match the actual transmission capabilities of the encoder and network.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If the graphics engine renders with high computational power and detail level, then the quality of graphics content is improved, but unnecessary computation occurs when encoder constraints prevent delivering content at that quality level

Engineering Contradiction:
Improvegraphics content qualityVSAvoidcomputation energy at graphics engine
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The feedback mechanism provides the graphics engine with information about encoder constraints and actual delivery quality, enabling it to reduce computational effort when high-quality rendering would not translate to improved user experience due to encoder limitations.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The graphics engine renders at a quality level that is partially sufficient rather than maximally detailed, adjusting the degree of rendering detail to match what the encoder can actually deliver effectively, thereby avoiding unnecessary computational expenditure on excessive detail that would be lost in encoding.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of energy

If encoder constraints are applied to compress graphics content for network transmission, then bandwidth consumption is reduced, but the visual quality of the transmitted content deteriorates

Engineering Contradiction:
Improvenetwork bandwidth consumptionVSAvoidvisual quality of transmitted content
Core Design Contradiction:
Loss of energyVSManufacturing precision

Solution Approach 1:

The system dynamically changes encoding parameters such as compression ratio, bitrate, and quality settings based on feedback about network conditions and rendering content characteristics, optimizing the balance between bandwidth consumption and visual quality for each transmission scenario.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The encoding process is made dynamic and adaptive rather than static, continuously adjusting compression parameters in response to changing network conditions, content complexity, and feedback from the graphics engine about what is being rendered, thereby maintaining optimal quality-bandwidth trade-offs.

Inventive Principle:
Principle #15Dynamics

4Device complexity

If no feedback channel exists from encoder to graphics engine, then the system architecture is simpler, but the graphics engine cannot adapt to encoder constraints and network conditions, resulting in lower visual quality and unnecessary computation

Engineering Contradiction:
Improvesystem architecture complexityVSAvoidvisual quality of delivered content
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent introduces a feedback channel that communicates encoding results, bandwidth conditions, and quality metrics from the encoder back to the graphics engine, enabling adaptive rendering that responds to actual system conditions while maintaining manageable architectural complexity through standardized communication protocols.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11830225B2Graphics rendering with encoder feedback
Publication Date: 2023.11.28 ATI TECHNOLOGIES ULC
  • US11830225B2 patent drawing
  • US11830225B2 patent drawing
  • US11830225B2 patent drawing

AI summary

A feedback processing module includes a memory configured to store feedback received from an encoder. The feedback includes parameters associated with encoded graphics content generated by a graphics engine. The feedback processing module also includes a processor configured to generate configuration information for the graphics engine based on the feedback. The graphics engine is configured to execute a workload based on the configuration information. In some cases, the feedback processing module is also configured to receive feedback from a decoder that is used to decode the graphics content that is encoded by the encoder and generate the configuration information based on the feedback received from the decoder.