Gravity-Driven Pet Fetching Device with Randomized Chute Ejection

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Solution Overview

Problem

Existing pet fetching devices often require human involvement, are not interactive, or rely on power sources, failing to provide sufficient exercise and mental stimulation for pets as they cannot predict the ejection path of projectiles.

Innovation Solution

An interactive, gravity-driven fetching device with a randomized output that allows pets to drop a projectile into a receiver, which is transported through a system of chutes to randomly eject it from one of multiple ports, eliminating the need for human interaction and power sources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If a power source is used to launch projectiles, then the device can provide automated fetching action, but the device becomes dependent on battery or outlet power that may become depleted or unavailable

Engineering Contradiction:
Improveautomated fetching actionVSAvoidpower availability
Core Design Contradiction:
Extent of automationVSReliability

Solution Approach 1:

The patent replaces the electrical power system (batteries or outlet) with a purely mechanical gravity-driven system. The ball is launched by releasing it from an elevated position in a chute, allowing gravity to propel the ball through the tube and out the nozzle. This mechanical substitution eliminates all power source dependencies while maintaining automated operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The device uses the ball's own weight and the force of gravity acting on it to propel itself through the system. The ball serves its own propulsion needs by simply being positioned in the chute, eliminating the need for external power sources or complex mechanical launch mechanisms.

Inventive Principle:
Principle #25Self-service

2Device complexity

If the device simply dribbles the ball out, then the mechanism is simple, but it fails to attract and hold the attention of the pet

Engineering Contradiction:
Improvelaunch mechanism simplicityVSAvoidpet engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent introduces asymmetry in terms of unpredictability by having the ball exit through one of multiple nozzles positioned at different locations and orientations. This asymmetric arrangement creates unpredictable trajectories that are highly engaging for pets, while the overall mechanism remains mechanically simple.

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The system creates dynamic behavior through the interaction of gravity with the chute geometry and multiple exit nozzles. The ball's path is continuously variable and unpredictable, creating an engaging experience for pets while maintaining a simple mechanical foundation.

Inventive Principle:
Principle #15Dynamics

3Device complexity

If the device uses fixed ejection paths, then the mechanism is simple, but the pet can predict the path and reduces mental stimulation

Engineering Contradiction:
Improveejection path determinationVSAvoidunpredictability of ejection path
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent creates dynamic ejection paths by allowing the ball to be released at different positions and orientations within the chute system, combined with multiple nozzles at different locations. This results in variable trajectories that are unpredictable to the pet, providing mental stimulation while remaining mechanically simple.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The asymmetric arrangement of multiple nozzles at different positions and orientations creates non-repeating ejection paths. This asymmetry ensures that even though the mechanism is simple, the output is highly variable and unpredictable, preventing the pet from learning and predicting the ball's trajectory.

Inventive Principle:
Principle #4Asymmetry

4Device complexity

If human involvement is required to load or operate the device, then the device can be simple, but it reduces interactive exercise opportunities for the pet

Engineering Contradiction:
Improveoperation simplicityVSAvoidhuman involvement
Core Design Contradiction:
Device complexityVSExtent of automation

Solution Approach 1:

The device is designed to be fully self-operating through gravity. The user simply places the ball in the top opening, and the gravity-driven mechanism automatically propels the ball through the chute and out the nozzle without requiring any loading mechanisms, switches, or power source management. This maintains simplicity while achieving full automation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent eliminates complex mechanical loading and operating mechanisms by using pure gravity as the driving force. This substitution allows the device to be both simple in design and fully automated in operation, removing the need for human involvement in loading or controlling the ball ejection.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides both physical and mental stimulation for pets by ensuring unpredictable ejection paths, allowing for prolonged use without human involvement and ensuring pets actively engage in fetching, promoting exercise and entertainment.

Implementation Method 1

an interactive gravity-driven fetching device with a randomized output

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS11812728B2Pet fetching device
Publication Date: 2023.11.14 IFETCH LLC
  • US11812728B2 patent drawing
  • US11812728B2 patent drawing
  • US11812728B2 patent drawing

AI summary

Implementations described and claimed herein provide systems and methods for interactive fetching for one or more participants, such as pets. In one implementation, a projectile, such as a ball, is received in a receiver and transported through an opening into a feeder of a randomizer. One of a plurality of chutes is randomly selected using gravity, and the projectile is transported from the feeder into the selected chute. The chute generates a smooth roll along a ramp to a port, from which the projectile is ejected along an ejection path for the participant to retrieve.