Grid Gaming System Simplifying Wagering Layout

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Solution Overview

Problem

Players in conventional Craps games often find it difficult to understand and remember the game layout, rules, and betting options, leading to limited participation and interest, and similar challenges exist in maintaining viewer engagement for hosted events.

Innovation Solution

A gaming system featuring a grid layout with differently colored dice that are rolled together, allowing players to place wagers on initial outcomes and grid outcomes, with a processor-driven display and data storage system to manage bets and payouts, and a method for enabling players to compete against outcome generators with distinct characteristics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional Craps game layout and rules are used, then the game can be played traditionally, but players find it difficult to understand and remember the layout, rules and betting options

Engineering Contradiction:
ImproveEase of understanding game layout and rulesVSAvoidComplexity of game layout and betting options
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game layout is segmented into distinct functional areas: outer rows and columns for initial outcome selection, central area for grid outcome selection, and separate wagering zones. This segmentation allows players to process information in manageable sections rather than overwhelming them with the entire game layout at once.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the game layout have specialized functions tailored to specific betting types. The outer rows/columns are optimized for initial outcome wagers, while the central grid area is optimized for intersection outcome wagers. This local specialization makes each area intuitive for its intended purpose.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If multiple betting options are provided in conventional Craps, then the game offers variety, but players can only play in a limited capacity by placing limited bets

Engineering Contradiction:
ImproveVariety of betting optionsVSAvoidCapacity to place bets
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game layout supports multiple betting strategies within a unified structure. Players can combine initial outcome bets with grid outcome bets in a single game session, allowing one betting system to serve multiple strategic purposes rather than requiring separate tables for different bet types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If conventional Craps game is used, then the game can be played, but many players decline to play at all due to difficulty in understanding

Engineering Contradiction:
ImprovePlayer participation levelVSAvoidComplexity of game layout
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The grid structure acts as an intermediary between the dice rolls and the betting options. Instead of directly betting on complex probability combinations, players bet on simplified grid intersections that represent those combinations, making the game more accessible to casual players.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Duration of action of stationary object

If entities host sports games and events for prolonged periods, then they can maintain events, but they face challenges with maintaining the interest of attendees and viewers

Engineering Contradiction:
ImproveDuration of event hostingVSAvoidViewer engagement and interest
Core Design Contradiction:
Duration of action of stationary objectVSEase of operation

Solution Approach 1:

The game incorporates dynamic elements including multiple wagering phases, varying payout structures, and the ability to adjust betting strategies mid-game. This dynamic structure maintains viewer interest during prolonged events by preventing monotony and encouraging repeated engagement.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10878666B2Grid-based gaming system, method and device operable to generate base benefits and bonus benefits
Publication Date: 2020.12.29 WARR GAMING LLC
  • US10878666B2 patent drawing
  • US10878666B2 patent drawing
  • US10878666B2 patent drawing

AI summary

A gaming system, device and method are disclosed herein. The system, in an embodiment, involves a play area having a plurality of grid columns intersected by a plurality of grid rows. Each of grid columns intersects with one of the grid rows at a location within a grid space. The system also involves a base row, base column, bonus row and bonus column, each of which is located outside of the play area. Based on base triggering signals and bonus triggering signals, the system is operable to generate or output base benefits and bonus benefits.