Grid Track Slot Layout for Clear High-Line Gameplay

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Solution Overview

Problem

Current casino games lack innovation and differentiation, leading to a 'Sea of Sameness' problem, where most games look and function similarly, making it difficult for new player bases like millennials to engage and understand gameplay, especially on mobile interfaces.

Innovation Solution

Introduce the SuperTracksĀ® mechanic, which uses a grid layout with movable game pieces that pay based on symbol position and movement, simplifying gameplay and offering unique win mechanics distinct from traditional slot games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If more symbols, bigger-sized games, more winning lines and combinations are added to create differentiation, then game innovation and differentiation are improved, but game complexity increases making it hard for players to follow and understand

Engineering Contradiction:
Improvegame differentiationVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game grid is segmented into exactly 5 rows and 7 columns, creating a standardized modular structure that limits complexity while allowing variety through different symbol configurations and winning line patterns within this fixed framework

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game employs a universal 5x7 grid structure that can accommodate multiple game themes, symbol types, and winning combinations within the same standardized framework, enabling differentiation without increasing structural complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If games are designed with more winning lines (up to 1-2 million), then winning opportunities increase, but it becomes impossible to visually represent and difficult for players to follow

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidvisual tracking difficulty
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent extracts and highlights only the relevant winning lines and symbols that form valid combinations, separating them from the entire grid for clear visual display, while computationally processing all possible winning opportunities behind the scenes

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system uses an intermediary visual representation layer that translates complex winning line data into simplified, player-friendly visual cues showing only the active winning combinations on the 5x7 grid, making it easy to follow while maintaining high winning opportunities

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If game grid size is increased from 3x5 to 10x16, then game excitement and presentation are improved, but player confusion increases and understanding of win/loss causes becomes difficult

Engineering Contradiction:
Improvegame excitementVSAvoidplayer understanding
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies local quality by concentrating game action and visual emphasis within the compact 5x7 grid area, ensuring all symbols, winning lines, and animations are contained within a manageable visual field that maintains excitement while preventing player confusion

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12505722B2Supertracks
Publication Date: 2025.12.23 RAW IGAMING LTD
  • US12505722B2 patent drawing
  • US12505722B2 patent drawing

AI summary

Disclosed are example embodiments of a systems and methods related to gaming and gaming systems. In an example, a gaming system includes at least one processor and a memory coupled to the at least one processor. The at least one processor is configured to generate a piece that is displayed in the game and generate a grid layout for display in the game, including a track. The at least one processor is configured to generate a marker to be placed within the grid and display the piece at a start point for the track when a piece has an open path in front of the piece, then the piece moves forward, and the game commences. When a piece reaches an end of the visible board, the view on the grid shifts, and additional markers are added to allow movement to continue up to a maximum size. The at least one processor is configured to pay a jackpot upon reaching an end of the grid.