Grippable Input Device with Bend Sensors and Vibration Feedback

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Solution Overview

Problem

Conventional input devices, such as data gloves and joysticks, face challenges in accurately detecting finger movements for digital data input, particularly in requiring excessive finger movement, difficulty in simultaneous five-finger input, and cumbersome operation due to their design and size, which hinders quick and precise data entry.

Innovation Solution

An input device with grippable, elastic manipulation portions that use sensors to detect displacement and generate vibrations based on bend amounts, allowing for intuitive and precise digital data input without the need for a pouch-like design, enabling easier character input and motion detection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a data glove with pouch-like main body is used to accommodate the user's hand, then the device can receive hand motions for input, but the device becomes large in size and takes considerable time to put on and take off

Engineering Contradiction:
Improveease of useVSAvoiddevice size
Core Design Contradiction:
Ease of operationVSVolume of moving object

Solution Approach 1:

The patent extracts the essential sensing function from the pouch-like main body structure. The sensor unit is separated and integrated directly into the finger portions, eliminating the need for a large pouch-like enclosure while maintaining the ability to detect hand motions. This allows the input device to be compact yet functional.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent employs flexible finger portions that can be bent by the user's fingers, replacing the rigid pouch-like structure. These flexible elements maintain contact with the user's hand for motion detection while being thin and lightweight, significantly reducing the overall device volume and making it easier to wear.

Inventive Principle:
Principle #30Flexible shells and thin films

2Measurement precision

If a finger bend amount threshold is set for button press recognition, then digital data can be output when the threshold is exceeded, but it is difficult for users to know the necessary finger bend amount, requiring excessive finger movement that tires the user

Engineering Contradiction:
Improvefinger bend detection accuracyVSAvoiduser fatigue
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent incorporates a vibration unit that provides tactile feedback to the user based on the detected finger bend amount. When the bend amount approaches or exceeds the threshold, the vibration unit generates vibrations to notify the user, allowing them to adjust their finger movement to the appropriate level without excessive bending, thereby reducing user fatigue while maintaining precise detection.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Instead of requiring the user to bend their fingers to a fixed threshold that may be difficult to judge, the system uses partial action by providing progressive vibration feedback as the threshold is approached. This allows the user to stop bending at the point where vibrations begin, rather than having to overshoot to a predetermined threshold, reducing the excessive action required.

Inventive Principle:
Principle #16Partial or excessive action

3Productivity

If conventional input devices like joysticks or joypads are used for character input, then characters can be entered through keyboard display and cursor manipulation, but the manipulation becomes cumbersome and time-consuming

Engineering Contradiction:
Improvecharacter input speedVSAvoidmanipulation complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent replaces the mechanical manipulation of joysticks, joypads, and cursor control with direct finger bend detection. Each finger's bending motion is directly converted into input signals, eliminating the need for mechanical intermediary devices and complex cursor navigation, thereby simplifying the input process and increasing character input speed.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The sensor unit can detect bending motions of multiple fingers simultaneously and map them to different input functions. This multi-functional capability allows the device to handle various input operations (character input, command selection, confirmation) through a unified finger-bending interface, improving productivity without increasing manipulation complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If five buttons are allocated to five fingers for simultaneous input, then digital data can be input from all fingers, but it is very difficult for users to know the sufficient finger bend amount for each finger and to bend specific fingers accurately

Engineering Contradiction:
Improvesimultaneous multi-finger input capabilityVSAvoidfinger bend detection accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent assigns different detection characteristics to different finger portions. Each finger has its own sensor unit optimized for detecting that specific finger's bend amount. The vibration units are also distributed to each finger portion, providing localized feedback. This local optimization allows each finger to be detected and controlled independently with high precision, enabling accurate simultaneous multi-finger input.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The input device provides a compact, user-friendly solution for digital data input by utilizing vibration feedback to indicate finger bend thresholds, facilitating accurate and efficient data entry with reduced user fatigue and increased ease of use compared to traditional devices.

Implementation Method 1

a sensor that detects a displacement amount of the manipulation portion

Methodology Applied
Scientific EffectDisplacement: Displacement

Implementation Method 2

a vibration means that generates vibrations; and a control means that makes the vibration means generate vibrations in accordance with information indicative of the displacement amount

Methodology Applied
Scientific EffectVibration: Vibration

Implementation Method 3

a manipulation portion that can be manipulated and displaced, e.g., bendable or slidable, by the user

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS8059089B2Input device and method, and character input method
Publication Date: 2011.11.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8059089B2 patent drawing
  • US8059089B2 patent drawing
  • US8059089B2 patent drawing

AI summary

There is provided an input device capable of detecting a motion of a hand of a user (102) and suitable to perform input of digital data with. The input device (100) can be gripped by a hand of the user (102) and serves to input information to a given apparatus. The input device (100) includes: manipulation portions (112a to 112e) which can be bent by manipulation of the user (102); bend sensors (114a to 114e) for detecting bend amounts of the manipulation portions (112a to 112e); vibrators (120) for generating vibrations to be transmitted to the user (102); and a processor (118). The processor (118) generates vibration in the vibrator according to the information on the bend amounts of the manipulation portions (112a to 112e) detected by the bend sensors (114a to 114e).