Group Capture Synchronization for Multi-Perspective Gameplay Clips

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Solution Overview

Problem

Conventional systems fail to capture and share immersive video and audio experiences from multiple user perspectives during cooperative or competitive gameplay, missing memorable or entertaining in-game and social events.

Innovation Solution

A system and method for group capture of video and audio information from multiple client devices, allowing users to initiate a group capture request, associate individual captures from each device, and provide access to a unified group capture, including video, audio, and chat audio, synchronized by a server.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional single-device capture systems are used, then the system complexity remains low, but the capture experience lacks immersion and multiple perspectives

Engineering Contradiction:
Improvecapture perspective diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the capture function across multiple client devices, where each device independently captures video and audio from its own perspective. This segmentation allows the system to collect diverse perspectives without requiring a single complex centralized capture device, thus improving capture perspective diversity while keeping individual device complexity low.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server merges individual captures from multiple client devices into a unified group capture. By combining video streams, audio streams, and chat data from multiple sources, the system creates an immersive multi-perspective experience while distributing the complexity burden from individual devices to the centralized server.

Inventive Principle:
Principle #5Merging (Combining)

2Loss of information

If multiple individual captures are collected from different devices, then the immersion and social experience improve, but the association and synchronization of captures becomes complex

Engineering Contradiction:
Improvesocial context retentionVSAvoidcapture association complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The server uses feedback mechanisms including capture group identifiers, timestamps, and device identifiers to automatically associate individual captures with the correct group capture. This feedback-based association system retains social context and temporal relationships without requiring complex manual synchronization, thus improving social context retention while simplifying the association process.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The server implements a universal capture group identifier that works across all client devices in the group. This universal identifier system allows the server to associate captures from different devices with different capture types (video, audio, chat) to the same group capture, retaining social context while simplifying the association complexity through a standardized approach.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If group capture requests are transmitted to multiple devices, then the collaborative capture experience improves, but the network communication overhead increases

Engineering Contradiction:
Improvecapture initiation efficiencyVSAvoidnetwork communication overhead
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system performs preliminary actions by pre-establishing capture group memberships and device relationships before capture requests are initiated. This preliminary organization allows the server to efficiently transmit capture requests to multiple devices using pre-computed device lists and group configurations, thus improving capture initiation efficiency while reducing network communication overhead by avoiding repeated discovery and negotiation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12513357B2Systems and methods for group capture of interactive software
Publication Date: 2025.12.30 MICROSOFT TECHNOLOGY LICENSING LLC
  • US12513357B2 patent drawing
  • US12513357B2 patent drawing
  • US12513357B2 patent drawing

AI summary

A method of capturing video and audio information includes, at a server computer, determining a capture group that includes at least a first client device and a second client device. The method further includes receiving a group capture request and transmitting an individual capture request to at least the second client device. The method further includes receiving a first individual capture from the first client device and a second individual capture from the second client device, associating the first individual capture with the second individual capture in a group capture, and providing access to the group capture to at least one of the first client device and the second client device.