Group Game Controller Object Movement for Prize Display
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Solution Overview
Problem
Current gaming systems lack an effective method for displaying group game outcomes in a way that engages multiple gaming devices and provides clear, dynamic visualization of game progress and prize distribution.
Innovation Solution
A gaming system comprising a group game controller and a physical or video display where an object, such as a train, moves along a path relative to multiple gaming devices, with its stopping position determining game outcomes and prize allocation, allowing for dynamic display of prize amounts and participation indication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If a common display is used to show group game outcomes, then all players can see the results, but the display cannot provide individualized feedback or precise positioning for each gaming device
Solution Approach 1:
The display is segmented into multiple independent display regions, each corresponding to a specific gaming device position. The object is divided into multiple display segments that can be independently positioned and controlled, allowing precise association with individual gaming devices while maintaining a unified visual theme.
Solution Approach 2:
A virtual object serves as an intermediary between the game outcome data and the display hardware. This virtual object can be dynamically rendered at different positions on the display, translating abstract outcome information into concrete visual representations that precisely correspond to specific gaming device locations.
2Productivity
If the object moves continuously along the path, then the display is dynamic and engaging, but it cannot clearly indicate stopping positions for prize distribution
Solution Approach 1:
The object moves periodically along the defined path, stopping at specific intervals at positions corresponding to gaming devices that have won prizes. This periodic movement creates dynamic engagement while the stopping action clearly communicates prize allocation information to players.
Solution Approach 2:
The object's movement is dynamically controlled based on game outcomes. The object accelerates along the path during transitions and slows to a halt at prize-winning positions, creating visual emphasis on important information while maintaining overall dynamic presentation.
3Loss of information
If the display shows detailed prize information for each device, then players receive clear feedback, but the overall group game atmosphere and excitement are reduced
Solution Approach 1:
Individual prize information is merged with the overall group game display. The object carries multiple display segments that simultaneously show both the individual gaming device position information and the collective group game context, creating unified visual experience that serves both individual and group engagement needs.
Data Source
AI summary
A gaming system comprising: a plurality of gaming devices; a common physical group game display comprising a an object arranged to travel on a path relative to the plurality of gaming devices; and a group game controller in data communication with the plurality of gaming devices and the group game display, the group game controller configured to: determine a game outcome of a group game; and control movement of the object relative to the plurality of gaming devices based on the game outcome.


