Group Game System Dynamic Payback Adjustment

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Solution Overview

Problem

Gaming systems lack variability and excitement, as the average expected total payback percentage often varies with the number of players participating in group games, potentially leading to uneven player experiences and advantages.

Innovation Solution

A multiple-stage group game system that dynamically adjusts characteristics such as award amounts, selection quantities, and probabilities based on the number of players, ensuring a consistent average expected total payback percentage across different player counts by increasing or decreasing these factors accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a group game is played with multiple players, then player engagement and excitement are improved, but the average expected total payback percentage varies depending on the number of players, creating unfair advantages or disadvantages

Engineering Contradiction:
Improveplayer engagementVSAvoidpayback percentage consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts game parameters including award amounts, selection quantities, and probabilities based on the actual number of players participating in the group game. This ensures that the average expected total payback percentage remains consistent regardless of whether 1, 2, 3, or more players participate, while still providing varying levels of engagement appropriate to each player count

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters simultaneously to maintain payback consistency: award amounts are adjusted downward as player count increases, selection quantities are modified, and probability distributions are recalibrated. These parameter changes ensure that the mathematical expectation remains constant while adapting the game experience to different group sizes

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If award amounts are increased to enhance player excitement, then player engagement is improved, but the cost to the gaming system increases

Engineering Contradiction:
Improveplayer excitementVSAvoidgaming system cost
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system uses the number of players as feedback to dynamically determine appropriate award amounts. When more players participate, the system automatically reduces individual award amounts while maintaining the same average expected total payback percentage, preventing excessive costs while still providing engaging gameplay across different group sizes

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the game structure is simplified to reduce complexity, then ease of operation is improved, but the ability to maintain consistent payback across different player counts deteriorates

Engineering Contradiction:
Improvegame simplicityVSAvoidpayback consistency
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The group game is divided into multiple sequential stages, each with its own set of selections and potential awards. This segmentation allows the system to independently control and adjust parameters at each stage to maintain overall payback consistency while providing a structured, easy-to-follow game flow that doesn't require complex player decisions

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9558626B2Gaming system and method providing a group game having multiple stages
Publication Date: 2017.01.31 INTERNATIONAL GAME TECHNOLOGY INC
  • US9558626B2 patent drawing
  • US9558626B2 patent drawing
  • US9558626B2 patent drawing

AI summary

Various embodiments of the present disclosure provide a gaming system and method providing a group game having a same average expected total payback percentage regardless of the number of players participating in the group game. In various embodiments, the gaming system determines or sets one or more characteristics, features, or parameters of the group game based on the number of players participating in the group game such that the average expected total payback percentage of the group game is the same or substantially the same for each play of the group game regardless of the number of players participating in that play of the group game.