Group Jackpot Coordination for Synchronized Gaming Machine Displays

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Solution Overview

Problem

Existing gaming machines lack the ability to provide enhanced player engagement and excitement through synchronized group jackpot game presentations, lacking a unified software architecture for coordinating multiple machines and ensuring consistent prize distribution.

Innovation Solution

A gaming system with a group controller and messaging service coordinates a group of gaming machines to present a synchronized jackpot game, using a software architecture that includes non-volatile storage devices, game engines, and messaging plugins to manage group game mode changes and eligibility tracking, ensuring consistent and engaging presentations across multiple machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a group of gaming machines is coordinated to present synchronized jackpot game presentations, then player engagement and excitement are enhanced, but device complexity and software architecture requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsoftware architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the group jackpot coordination into separate functional modules: a messaging service layer for communication, a group controller for central coordination, and individual gaming machine modules for execution. Each machine has a dedicated messaging plugin that handles group communication independently, allowing the system to manage complexity through modular segmentation while achieving synchronized player engagement across multiple devices.

Inventive Principle:
Principle #1Segmentation

2Reliability

If multiple gaming machines are used to present group jackpot games, then prize distribution consistency is improved, but the difficulty of detecting and measuring system state increases

Engineering Contradiction:
Improveprize distribution consistencyVSAvoidsystem state coordination
Core Design Contradiction:
ReliabilityVSDifficulty of detecting and measuring

Solution Approach 1:

The messaging service implements a feedback mechanism where each gaming machine continuously reports its state to the group controller, and the controller sends back commands to synchronize the jackpot presentation. The messaging plugins on each machine receive state change messages from the group controller and forward them to the appropriate game modules, creating a closed-loop feedback system that ensures consistent prize distribution while making system state detection manageable through standardized message protocols.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260024410A1Gaming machine and method with group game feature
Publication Date: 2026.01.22 EVERI GAMES INC
  • US20260024410A1 patent drawing
  • US20260024410A1 patent drawing
  • US20260024410A1 patent drawing

AI summary

A gaming machine, system, method, and program product for controlling such are provided. A group of gaming machines in a system is operated under control of at least one electronic processor to perform a method. The method includes receiving a player game activation input at a selected gaming machine and obtaining a game result in response. The method determines if the game result is to be awarded a designated jackpot prize, and if not, presents the game result on a display system of the selected gaming machine, and if so, sends a message to a group controller for the group of gaming machines. Under control of the group controller, a set of eligible gaming machines in the group of gaming machines presents an initial display sequence of a jackpot game presentation in unison. Then, the selected machine is identified and displays a final sequence of the jackpot game presentation.