Grouped Selection Game Apparatus with Phase Segmentation

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Solution Overview

Problem

Current games of chance lack innovative features and payout schemes to enhance player interest and entertainment, necessitating new methods to engage players.

Innovation Solution

A game apparatus and method that displays groups of positions with selectable objects associated with hidden values, allowing players to create group-object associations and award prizes upon occurrence of specific ending conditions, incorporating display, input, and awarding means.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If new features and payout schemes are added to games of chance, then player interest and entertainment are enhanced, but device complexity increases

Engineering Contradiction:
Improvegame featuresVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct phases (initial selection phase and bonus phase) with different rules and objectives. The bonus feature is triggered separately and operates independently, allowing complex gameplay mechanics to be managed through modular phase transitions rather than simultaneous complex interactions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically transitions between different phases based on triggering conditions. The bonus feature can be activated during gameplay, changing the game state and available actions. This dynamic phase structure allows the system to offer varied complexity at different times without requiring all features to operate simultaneously.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If grouped selection bonus features are implemented, then player engagement and entertainment value increase, but game rules and operations become more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidgame rules
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

During the initial selection phase, players pre-select items or positions that will be used in the subsequent bonus phase. This preliminary action prepares the game state for the bonus feature, allowing the bonus phase to operate with simpler rules since the selection framework is already established. Players commit to selections beforehand, reducing the complexity of real-time decision-making during the bonus phase.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses an intermediary selection mechanism that bridges the simple initial game phase and the more engaging bonus phase. This intermediary layer handles the complexity of group formation and item association, shielding players from the underlying computational complexity while providing an intuitive selection interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7828642B2Method of operating a grouped selection game
Publication Date: 2010.11.09 BLUBERI GAMING CANADA INC
  • US7828642B2 patent drawing
  • US7828642B2 patent drawing
  • US7828642B2 patent drawing

AI summary

A method of operating a game of chance comprising displaying a plurality of groups comprising positions a plurality of selectable objects, each being associated with a hidden value. A player selection of a group and/or a selectable object is received, a group-object association is created and a position from said group is assigned to said object. Upon occurrence of an ending condition, a prize is awarded. A game apparatus and a computer program applying the method are also provided.