GUI Interaction Metrics for Ergonomics and Input Efficiency

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Solution Overview

Problem

Existing graphical user interface (GUI) applications often fail to quantitatively evaluate ergonomics and efficiency, leading to user fatigue and repetitive stress injuries, as well as increased hardware wear and tear.

Innovation Solution

A system and method for quantitatively evaluating GUI ergonomics and efficiency by logging user interactions, calculating ergonomics-and-efficiency indicators, and recommending redesigns to improve user comfort and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If existing GUI applications are used without quantitative evaluation, then development cost and time are reduced, but user fatigue and repetitive stress injuries increase

Engineering Contradiction:
ImproveGUI development easeVSAvoiduser fatigue
Core Design Contradiction:
Ease of manufactureVSObject-affected harmful factors

Solution Approach 1:

The system implements quantitative evaluation feedback by calculating ergonomics-and-efficiency indicators based on user interaction data, providing measurable feedback about GUI performance to guide iterative improvements and reduce user fatigue through evidence-based design adjustments

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system enables self-service evaluation where the GUI application automatically logs user interactions, tracks input locations, and computes ergonomics metrics without requiring external manual assessment, allowing the system to evaluate itself and identify areas for improvement

Inventive Principle:
Principle #25Self-service

2Device complexity

If existing GUI applications are used without quantitative evaluation, then development resources are minimized, but hardware wear and tear increase

Engineering Contradiction:
Improveevaluation system complexityVSAvoidhardware wear
Core Design Contradiction:
Device complexityVSObject-generated harmful factors

Solution Approach 1:

The GUI application performs self-evaluation by automatically tracking user input locations and calculating ergonomics indicators, eliminating the need for separate complex evaluation systems while reducing hardware wear through optimized interaction patterns

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system replaces manual or mechanical evaluation methods with automated computational analysis, using software-based tracking and calculation to assess GUI ergonomics without requiring additional physical hardware or manual measurement processes

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If graphical elements are positioned to improve ergonomics, then user comfort increases, but GUI layout flexibility decreases

Engineering Contradiction:
Improveuser comfortVSAvoidGUI layout flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system enables dynamic GUI layout optimization by calculating ergonomics indicators based on actual user interaction patterns, allowing the interface to adapt its element positioning dynamically based on measured user behavior while maintaining flexibility for different use cases

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes layout parameters such as element positioning and spacing based on calculated ergonomics-and-efficiency indicators, adjusting these parameters to optimize user comfort while maintaining the ability to adapt to different task requirements through data-driven modifications

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260037404A1Quantitatively evaluating graphical user interface (GUI) applications for ergonomics and efficiency
Publication Date: 2026.02.05 HEWLETT PACKARD ENTERPRISE DEV LP
  • US20260037404A1 patent drawing
  • US20260037404A1 patent drawing
  • US20260037404A1 patent drawing

AI summary

In certain implementations, a computer-implemented method includes obtaining logged pixel coordinates of a sequence of input locations associated with performing a task on a user interface, converting the logged pixel coordinates of the sequence of input locations to a plurality of vectors, each vector of the plurality of vectors representing a distance between a first location and a sequential input location, each vector of the plurality of vectors indicating a direction from the first location to the sequential input location, calculating an average distance between input locations for the task, calculating an average direction change between input locations for the task, and generating an ergonomics-and-efficiency indicator from the average distance between input locations and the average direction change between input locations.