GUI Function Simulator with Step Navigation and Visualization
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Solution Overview
Problem
Current GUI design prototypes lack efficient methods for users to navigate and visualize execution-step sequences, making it difficult to interactively develop and optimize graphical user interfaces during the application development process.
Innovation Solution
The use of Function Execution-step Generative Adversarial Networks (FESGAN) and Component Status Transition Generative Adversarial Networks (CSTGAN) trained with machine learning and AI to determine and visualize execution-step sequences, allowing users to navigate forward and backward through the sequence, with each step visually depicted and recorded for user training materials.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional GUI design prototypes are used, then application team members can get a sense of user interaction, but users cannot efficiently navigate and visualize execution-step sequences
Solution Approach 1:
The patent segments the GUI prototype into multiple executable steps, where each step represents a discrete user interaction or system response. This segmentation allows users to navigate through the execution sequence systematically, visualizing each step's outcome without losing contextual information about the overall interaction flow.
Solution Approach 2:
The patent introduces an intermediary execution engine that acts as a mediator between the static GUI prototype and the user. This engine interprets the prototype's logic, executes steps sequentially, and presents results in a controlled manner, enabling both navigation and visualization of the execution-step sequence that would otherwise be invisible in traditional prototypes.
2Productivity
If GUI prototypes are developed interactively, then optimization can be facilitated, but lack of navigation methods makes development inefficient
Solution Approach 1:
The patent transforms the static GUI prototype into a dynamic, executable model where steps can be navigated forward and backward, paused, and re-executed. This dynamic capability allows developers to interactively test and optimize GUI behavior without being constrained by linear, non-reversible development processes.
Solution Approach 2:
The patent implements feedback mechanisms where each executed step produces visible output that confirms the prototype's behavior matches expectations. This immediate feedback loop enables rapid iteration and optimization of GUI interactions, as developers can observe results, identify issues, and modify the prototype accordingly.
3Loss of information
If execution steps are visualized in detail, then understanding is enhanced, but interface complexity increases
Solution Approach 1:
The patent applies local quality by providing detailed visualization only where needed - specifically at the current execution step and its immediate context. Other parts of the execution sequence are presented in a condensed or summarized form, maintaining comprehensibility while avoiding overwhelming the user with excessive detail across the entire interface.
Data Source
AI summary
An execution-step sequence for a first graphical user interface can be determined. A second graphical user interface can include: first panel in which the first graphical user interface is presented; a second panel including a first user selectable component via which a user navigates forward in the execution-step sequence for the first graphical user interface and a second user selectable component via which the user navigates backward in the execution-step sequence for the first graphical user interface; and a third panel configured to represent steps of the execution-step sequence that are executed. Responsive to the user selecting the first user selectable component, an execution-step in the execution-step sequence can be executed, a result of the executing the execution-step can be depicted by redrawing the first graphical user interface, and component status data indicating the execution-step in the execution-step sequence that was executed can be added to the third panel.


