GUI Node Interaction Generation for Runtime Transition Modeling
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Solution Overview
Problem
Conventional graphic design systems for user interfaces are computationally intensive and resource-heavy, particularly when multiple users collaborate to create and edit complex UI designs, leading to inefficiencies in managing and tracking large numbers of line connectors representing runtime transitions.
Innovation Solution
An interactive graphic design system that programmatically determines logical connections between nodes, using AI models and heuristics to simulate and optimize runtime transitions, reducing the need for manual creation and editing of line connectors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If multiple users manually create and edit line connectors to represent runtime transitions, then the graphic design system can accurately model complex UI designs, but the system becomes computationally intensive and resource-heavy
Solution Approach 1:
The system automatically generates line connectors and runtime transitions without requiring manual input from users. The graphic design system self-services by inferring transitions from node relationships and visual elements, eliminating the computationally intensive manual creation process while maintaining accurate modeling of complex UI designs
Solution Approach 2:
The patent replaces the mechanical manual creation and editing process with an automated computational system. Instead of users manually drawing and adjusting line connectors, the system uses algorithms to automatically generate connections based on node analysis, visual element recognition, and inferred relationships, thereby reducing computational intensity while maintaining accuracy
2Ease of operation
If multiple users manually create and edit line connectors, then detailed control over runtime transitions is achieved, but the time required for development increases
Solution Approach 1:
The system performs preliminary analysis of the graphic design elements, nodes, and visual relationships before generating runtime transitions. By pre-processing the design content to identify patterns, relationships, and potential transitions, the system automatically generates line connectors without requiring time-consuming manual intervention, thus reducing development time while maintaining detailed control
Solution Approach 2:
The system incorporates feedback mechanisms where users can review and refine automatically generated line connectors. The graphic design system provides feedback by presenting inferred transitions for validation, allowing users to make minor adjustments if needed, thereby maintaining ease of operation while significantly reducing the overall time required compared to manual creation
3Quantity of substance
If the graphic design system manages large numbers of line connectors, then comprehensive runtime transition representation is achieved, but system complexity increases
Solution Approach 1:
The system segments the complex task of managing numerous line connectors by organizing them into structured categories based on node types, transition types, and visual relationships. The graphic design system divides the large set of connectors into manageable groups that can be processed and displayed systematically, reducing perceived complexity while maintaining comprehensive representation of runtime transitions
Data Source
AI summary
Examples include a computer system to enable one or more users to create and configure graphic user interface content for a runtime environment, where the graphic user interface content including a collection of nodes. The computing system programmatically determines connection data as between a plurality of nodes that comprise at least a portion of the graphic user interface content. Based on the connection data, the graphic user interface is rendered to include a set of interactions, where each interaction represents a corresponding runtime transition as between a begin state and an end state of a runtime environment.


