GUI Region Rendering for Video Preview Clutter Reduction
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Solution Overview
Problem
Conventional graphical user interfaces for multimedia project creation and editing require users to perform multiple actions to preview video clips, leading to inefficiency and cluttered displays when handling large numbers of video files.
Innovation Solution
A method where a graphical object on the interface defines a region, allowing content to be rendered by input proximity, enabling commands to be executed through directional input, such as playback control, without opening separate windows, by associating locations with commands and rendering content within the defined region.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a separate window is opened to preview video clips, then the video playback function is achieved, but the display becomes cluttered and processing resources are consumed
Solution Approach 1:
The patent merges the video playback function with the existing graphical user interface by rendering video content within a defined region of the same display area. Instead of opening separate windows, the system integrates multiple functions (thumbnail display, video playback, and control) into a unified interface space, eliminating display clutter while maintaining full playback functionality
Solution Approach 2:
The defined region in the graphical user interface serves multiple functions: it displays thumbnails when idle, plays video content when activated, and responds to directional inputs for playback control. This multi-functional design eliminates the need for separate windows while achieving the same video preview purpose
2Ease of operation
If multiple actions are required to preview video clips (select, double-click or right-click, choose from menu), then precise control is achieved, but the operation time increases
Solution Approach 1:
The system prepares the defined region to respond to directional inputs before the user actually initiates playback control. By pre-configuring the region to interpret directional movements as playback commands, the system eliminates the need for separate menu selections and reduces the number of discrete actions required
Solution Approach 2:
The patent introduces dynamic input recognition where the system continuously monitors the position and movement direction of input device indicators. This dynamic response allows the system to interpret directional movements in real-time and execute corresponding playback control commands, reducing operational steps while maintaining precise control
3Reliability
If pop-up windows are opened for each video clip preview, then video playback is enabled, but the number of display elements increases and user efficiency decreases
Solution Approach 1:
The patent combines multiple video preview operations into a single unified display region. Instead of creating separate pop-up windows for each video clip, the system renders different video content within the same defined region, dramatically reducing the number of display elements and improving user efficiency
Solution Approach 2:
The patent extracts the essential video playback functionality from the separate window context and integrates it directly into the main graphical user interface. By taking out only the necessary playback capability and embedding it in the existing interface structure, the system maintains functionality while eliminating the overhead of separate windows
Data Source
AI summary
Rendering content in a graphical user interface (GUI) is disclosed. A region of a GUI is defined as a graphical object. The graphical object corresponds to content. Input is received from an input device. The received input identifies a location on the GUI. The location is in spatial proximity to the defined region of a graphical object. In response to receiving such input, the content corresponding to the graphical object is rendered in the defined region of the GUI. The content may be rendered only in a subset of the defined region of the GUI. Further input, such as input corresponding to a particular location on the GUI, or input corresponding to a change in locations on the GUI in a particular direction, may be received, causing one or more commands to be executed on the rendered content.


