Guidance Image Generation for Mobile Gaming Interaction

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Solution Overview

Problem

Current techniques for device intercommunication in mobile gaming, such as screen mirroring, are computationally expensive, leading to lag and rapid battery depletion, and waste computational resources by displaying redundant digital content.

Innovation Solution

The generation of a guidance image by a mobile device that depicts the spatial location of touchpoints in a gaming application, allowing users to initially identify touchpoints while conserving computational resources by terminating the guidance image display during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If screen mirroring is used to display content on external device, then user can view content on larger screen, but computational resources are excessively consumed leading to lag and battery depletion

Engineering Contradiction:
Improvedisplay screen sizeVSAvoidcomputational resource usage
Core Design Contradiction:
Area of stationary objectVSUse of energy by moving object

Solution Approach 1:

The patent extracts only the essential functional information (touchpoint locations and mappings) from the complete screen content, rather than transmitting or displaying the entire screen image. This is achieved by identifying touchpoints on the external device screen and creating corresponding virtual touchpoints on the mobile device screen, thereby eliminating the need for computationally expensive full-screen mirroring while preserving the essential interaction capability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of uniformly processing or displaying the entire screen content, the patent applies local quality by focusing computational resources only on identifying and mapping specific touchpoint regions. The system determines touchpoint locations on the external device and creates corresponding interactive regions on the mobile device screen, thereby concentrating computational effort where it is most needed rather than processing the entire display area.

Inventive Principle:
Principle #3Local quality

2Area of stationary object

If screen mirroring is used to replicate content on external device, then content is displayed on larger screen, but redundant digital content is displayed on mobile device wasting computational resources

Engineering Contradiction:
Improvedisplay screen sizeVSAvoidcomputational resource waste
Core Design Contradiction:
Area of stationary objectVSLoss of energy

Solution Approach 1:

The patent extracts only the essential functional information (touchpoint locations and mappings) from the complete screen content, rather than transmitting or displaying the entire screen image. This is achieved by identifying touchpoints on the external device screen and creating corresponding virtual touchpoints on the mobile device screen, thereby eliminating the need for computationally expensive full-screen mirroring while preserving the essential interaction capability.

Inventive Principle:
Principle #2Taking out (Extraction)

3Area of stationary object

If screen mirroring is used for mobile gaming, then gameplay is displayed on external device, but lag is introduced due to computational expense

Engineering Contradiction:
Improvedisplay screen sizeVSAvoidresponse time
Core Design Contradiction:
Area of stationary objectVSSpeed

Solution Approach 1:

The patent extracts only the essential functional information (touchpoint locations and mappings) from the complete screen content, rather than transmitting or displaying the entire screen image. This is achieved by identifying touchpoints on the external device screen and creating corresponding virtual touchpoints on the mobile device screen, thereby eliminating the need for computationally expensive full-screen mirroring while preserving the essential interaction capability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of uniformly processing or displaying the entire screen content, the patent applies local quality by focusing computational resources only on identifying and mapping specific touchpoint regions. The system determines touchpoint locations on the external device and creates corresponding interactive regions on the mobile device screen, thereby concentrating computational effort where it is most needed rather than processing the entire display area.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12321579B2Guidance image generation for a mobile device
Publication Date: 2025.06.03 MOTOROLA MOBILITY LLC
  • US12321579B2 patent drawing
  • US12321579B2 patent drawing
  • US12321579B2 patent drawing

AI summary

Techniques for guidance image generation for a mobile device are described and are implementable to generate a guidance image for display by a first device based on digital content displayed by a second device. For instance, a mobile device executes and controls a gaming application, and communicates digital content from the application to a display device. A screenshot of the digital content displayed by the remote display device is captured, and based on the screenshot the mobile device generates a guidance image. The guidance image depicts one or more touchpoints of the application, and is displayed by the mobile device. The mobile device is further operable to terminate display of the guidance image, such as based on receipt of an instance proximity-based input. The mobile device recalls the guidance image subsequent to termination of display, such as based on a user request to recall the guidance image.