Guitar Controller Thumbstick Placement

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Solution Overview

Problem

There is a need for an improved guitar-shaped video game controller that allows users to operate action buttons and a thumbstick simultaneously with the same hand.

Innovation Solution

A guitar-shaped video game controller with a neck that has action buttons on one side and a thumbstick on the opposite side, allowing users to actuate both simultaneously with one hand.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If action buttons are placed on one side of the neck and thumbstick on the same side, then the controller structure is simplified, but the user cannot operate both buttons and thumbstick simultaneously with one hand

Engineering Contradiction:
Improvesimultaneous operation capabilityVSAvoidneck control input layout
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from a two-dimensional layout (all controls on one side) to a three-dimensional arrangement by placing the thumbstick on the opposite side of the neck from the action buttons. This spatial separation in different dimensions allows a user's hand to simultaneously access and actuate both the action buttons and thumbstick without interference, resolving the contradiction between operational capability and structural simplicity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If the thumbstick is placed far from the action buttons, then the thumbstick is more accessible, but the overall controller size increases

Engineering Contradiction:
Improvethumbstick accessibilityVSAvoidneck length
Core Design Contradiction:
Ease of operationVSLength of stationary object

Solution Approach 1:

The patent employs asymmetric placement of controls on the neck, positioning the thumbstick on the opposite side from the action buttons rather than symmetrically or sequentially arranging them. This asymmetric arrangement optimizes the spatial relationship between controls, allowing the thumbstick to be accessible while minimizing the required neck length by utilizing the opposite-side positioning rather than simply extending the neck length.

Inventive Principle:
Principle #4Asymmetry

Data Source

PatentUS20250153041A1Video game controller
Publication Date: 2025.05.15 PERFORMANCE DESIGNED PRODUCTS LLC
  • US20250153041A1 patent drawing
  • US20250153041A1 patent drawing
  • US20250153041A1 patent drawing

AI summary

A video game controller includes a body having a shape that resembles a guitar body, a neck and a headstock, the neck extending between the body and the headstock. The neck has fret buttons or action buttons on one side of the neck and has a thumbstick on an opposite side of the neck proximate at least one of the fret buttons or action buttons to allow a user to operate the fret buttons or action buttons and thumbstick simultaneously with the same hand.