Gun-Shaped Controller With Dual Thumb Levers For FPS Directional Input
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Consumer game controllers are not designed to intuitively handle the specific directional inputs required for first-person shooter (FPS) games, leading to a disconnect between the player's real-world sense of direction and the game's perspective, which can cause frustration, especially for inexperienced players when encountering enemies unexpectedly.
Innovation Solution
A game controller with a specific shape allowing both-handed use, featuring a barrel equivalent portion, front-side and rear-side holding sections, trigger, direction input sections, and a detection mechanism to control game character movements and actuations, providing intuitive and smooth operation inputs for FPS games by aligning the player's hand movements with in-game actions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a universal game controller is used for FPS games, then the controller can be used for various types of games, but the directional input does not align with the player's sense of direction in the game
Solution Approach 1:
The controller design allows dynamic adaptation of control schemes. The right holding section can be configured to control either character movement or line of sight direction depending on the game type, enabling the same physical controller to optimize for different gameplay genres while maintaining intuitive directional input for FPS games
2Ease of operation
If a gun-shaped controller is used for FPS games, then the operation becomes more intuitive, but the controller structure becomes more complex
Solution Approach 1:
The gun-shaped controller integrates multiple functions into a unified structure. The barrel equivalent portion serves as both the directional indicator and the structural core, while the holding sections accommodate various input mechanisms. This multi-functional design achieves intuitive FPS control without requiring separate specialized devices for each function
3Measurement precision
If the controller has multiple input sections for precise control, then the directional input accuracy improves, but the controller becomes harder to hold and operate
Solution Approach 1:
Different input sections are strategically positioned on the controller body according to their functional requirements. The front-side direction input section is placed on the barrel equivalent portion within easy reach of the right hand, while the rear-side direction input section is positioned on the rear holding section for left hand operation. This localized placement ensures each input section is accessible without compromising overall controller balance and ease of handling
Data Source
Figure 1
Figure 2
Figure 3A~3B
AI summary
A gun-type controller (1230) includes a main grip (1236) and a subgrip (1238) respectively provided to the rear portion and the front portion of a barrel (1232). The view point direction of a view point camera CM is input using a main lever (1250) provided at a position reached by the thumb when holding the main grip (1236) with the right hand, and the moving direction of a player's character PC is input using a sublever (1252) provided at a position reached by the thumb when holding the subgrip (1238) with the left hand.