Gyro Stabilization Detection for Game System Waiting Periods

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Solution Overview

Problem

Existing game systems lack a meaningful way to engage players during the waiting period before a game starts, particularly when the player must stabilize the operating device with a gyro sensor, leading to a lack of entertainment and purpose during this time.

Innovation Solution

A game apparatus and method that presents an initial screen, determines the stability of the operating device using a gyro sensor, and initiates either a first game upon user operation or a second game after a predetermined time has elapsed without operation, allowing for a secondary game to begin once stability is confirmed, thereby providing entertainment during the waiting period.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the system waits for the operating device to stabilize before starting the game, then the measurement precision of the gyro sensor is improved, but the loss of time increases and player entertainment is reduced

Engineering Contradiction:
Improvegyro sensor measurement precisionVSAvoidwaiting time before game start
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary stabilization detection during the initial screen display period before the actual game starts. The determination unit detects whether the operating device has stabilized during this waiting period, and if so, the game can start immediately without additional delay. This preliminary action resolves the contradiction by utilizing the existing waiting time effectively.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides self-service entertainment by automatically detecting stabilization and offering alternative games during the waiting period. The second game is automatically started when the determination unit detects stabilization without player intervention, making the waiting period productive and entertaining while ensuring measurement precision is achieved.

Inventive Principle:
Principle #25Self-service

2Reliability

If the system requires the operating device to be stable before starting the game, then the reliability of game processing is improved, but the ease of operation deteriorates as players must consciously stabilize the device

Engineering Contradiction:
Improvegame processing reliabilityVSAvoiddevice operation ease
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The determination unit automatically detects whether the operating device has stabilized without requiring player intervention or conscious effort. The system self-monitors the gyro sensor data and automatically determines stabilization status, maintaining reliability while preserving ease of operation. Players simply hold the device naturally without needing to consciously stabilize it.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the system offers alternative entertainment during the waiting period, then player satisfaction is improved, but the device complexity increases

Engineering Contradiction:
Improveplayer entertainment optionsVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The initial screen display serves multiple functions: it acts as both the traditional pre-game interface and as a stabilization detection period. The determination unit reuses the existing initial screen display time for dual purposes - maintaining the user interface while simultaneously monitoring device stabilization and offering alternative games, thereby increasing adaptability without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach allows players to engage in a second game while waiting for the device to stabilize, making the waiting period enjoyable and ensuring natural stabilization of the device, allowing immediate play of the first game once stable.

Implementation Method 1

an operating device equipped with a gyro sensor... based on at least an angular velocity in response to an operation performed on an operating device equipped with a gyro sensor

Methodology Applied
Scientific EffectGyroscopic effect: Gyroscope

Data Source

PatentUS8690673B2Game apparatus, storage medium, game controlling method and game system
Publication Date: 2014.04.08 NINTENDO CO LTD
  • US8690673B2 patent drawing
  • US8690673B2 patent drawing
  • US8690673B2 patent drawing

AI summary

An example of a game apparatus includes a CPU, and the CPU displays a title screen on a monitor when starting a virtual game. When a predetermined operation is performed here, a main part is started, and a first game selected on a top menu is started. Here, prior to a start of the first game, a stable state of a controller with a gyro unit is confirmed. The processing for confirmation is also executed in a case that the title screen is being displayed as well. After the confirmation, when a state that the controller is left continues for a predetermined time or more, a second game different from the first game is started.